Arkane: Dishonored isn’t a First Person Shooter!
In an interview with Gamesindustry.biz, Arkane Studios’ Harvey Smith wanted to make it clear to everyone that Dishonored won’t be a “thrill-a-minute” scripted shooter, but rather an immersive first person action game with depth and which gives players choices that have consequences.
As way of giving examples of games that have a similar idea behind themselves, he compared Dishonored to such classics as Deus Ex, Thief, Far Cry 2 and BioShock:
“They are not first-person shooters; they are first-person games with depth. First-person action games are very immersive; they are from your perspective and they mix simulation, stealth and storytelling,”
“It is all about player freedom. We never want to make a game that is a linear canyon where you start here in this canyon, you can’t go left or right. You see lots of pretty scenery, but you always arrive at the end. We never want to make that game. We want to make a game where you can go behind the building, go on the roof, swim in the river and come in through the sewer drain and come up with a fish.”
“We like games that are authored in such a way that they are systems. They aren’t just a shooting gallery with scripted pop-ups for the player,”
“That’s really our goal with Dishonored; to empower the player so the player can play creatively. It requires more on the part of the player; these games don’t play themselves.”
As proof that there are options for you to choose from in the game, a new trailer has been released in which you’ve infiltrated the Boyle Mansion, but things have gone poorly and the City Watch is on your tail. What do you do? In the “Daring Escapes” trailer you discover three possible escape routes utilizing supernatural abilities available to Corvo: Blink, Bend Time, and Possession.
Dishonored releases on October 9th in the US and October 12th in Europe.