gaming since 1997

Specials

Beyond Divinity

1. Could you introduce yourself first please? What is your job at Larian? My name is Swen Vincke and I am the Project Leader of Beyond Divinity. 2. How many people work here at the moment? And how many of them are working on Beyond Divinity? It varies from day to day. Let me think… […]

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Driv3r

1 – What is your name and position on the team? Could you give us a little background of your company? Martin Edmondson – Managing and Development Director of Reflections Interactive – founded by myself in 1984. We started created games on the BBC micro in the 80’s but our most famous games have been […]

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Lionhead Studios Community Director

1. First things first Sam, the people who have been following the BWBoards for some time now are probably wondering just who you are and what your (gaming)background is. Why not introduce yourself ? Well, my name is Sam, and I recently started at Lionhead Studios as a Community Director (or ‘Pet’, like we say […]

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DrakenGard

Attendees: Takamasa Shiba – producer, Drakengard Kazuya Sasahara – movie director, Drakengard Taro Hasegawa – monster design, Drakengard Kimihiko Fujisaka – character design, Drakengard Trao Yokoo – director, Drakengard/Cavia Takuya Iwasaki – line director, Drakengard/Cavia Akira Yasui – art director, Drakengard/Cavia Masatoshi Furubayashi – lead programmer, Drakengard Drakengard has three very different modes of play. […]

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Riftrunner

1)Has a publisher for Riftrunner already been found now that CDV wasn’t interested any longer ? We are working with a number of publishers in the different territories, several of them partners who also worked on Divine Divinity. We will leave it up to them to announce the fact that they’ll be doing Riftrunner. 2)On […]

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The Threat

1. There are a lot of MMO-spacesims being released nowadays (EVE Online, Earth & Beyond), what is it that makes people decide they’re going to buy X²: The Threat, which is a single player game? X²-The Threat is very attractive because it is so different to the aforementioned games. It is no RPG type game, […]

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Pax Romana Q&A

1) What is the particularity of Pax Romana? Why is the politics mode so revolutionary? Pax Romana is a rather impressive undertaking, covering nearly three hundred years of Roman history. The game includes a large array of features, such as glorious conquest, internal schemes and complex plots involving many characters, the opportunities and pitfalls of […]

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RPM Tuning

1) Is RPM TUNING more a tuning game or a racing game? RPM Tuning is a driving game where the player will have the possibility to entirely tune his or her car. Tuning dimension is very important. Nonetheless it will make the player’s car more efficient and adapted to his driving feelings but it will […]

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The Matrix Online Q&A

Who has been developing The Matrix Online ? Monolith Productions in close cooperation with EON Productions, the company of the Wachowsky brothers. How long has The Matrix Online been in development ? A while… years. What kind of a game is The Matrix Online ? It’s an MMORPG game (Massive Multiplayer Online Role Playing Game) […]

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Galaxy Andromeda

1. Who are you and what is your role in the development of Galaxy Andromeda? Norbert Petro…My name is Axel Rathgeber and I am a CDV-Producer 2. Galaxy Andromeda seems to have been under development for ages with several release dates pushed back. What were the main problems you’ve encountered which made that the release […]

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Blitzkrieg

1. Tell us some about yourself, your job and the work you’re doing on Blitzkrieg Hi, I’m Martin Deppe, producer of Blitzkrieg. My job’s to coordinate the work of Nival Interactive (developer) with CDV (publisher), co-designing the game and doing all the little puzzle stuff for a good game – like voice recordings and ingame […]

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Galactic Civilizations

1. Who are you and what is your work in the development of Galactic Civilizations ? I am Brad Wardell, Project Manager of Galactic Civilizations over at Stardock. 2. Where did the idea for the game come from ? Years ago, we made an OS/2 version. What inspired us to make it was that we […]

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Prince of Persia

1. Why did Ubi Soft decide to bring the Prince of Persia license back to life? The Prince of Persia games were among the coolest PC games ever. We wanted the huge numbers of people who are playing on next-gen consoles (including lots of the original Prince of Persia fans) to be able to experience […]

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Uplink: Hacker Elite

1. Can you tell us a bit about yourself and the work you’re doing on Uplink ? My name is Thomas Arundel, and I am the director of Introversion Software. We’re a five-man team, and at the moment, we’re teaming up with publishers around the world, to localize and distribute Uplink. We’re also releasing a […]

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Supreme Ruler 2010

1. Tell us a bit about yourself and your role in the development of SR2010 Hi… My name is David Thompson and I’m the Lead Designer for Supreme Ruler 2010. I come from a background in Computer Retail, having co-owned a computer store for 15 years along with the Lead Programmer here, George Geczy. A […]

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