Crysis 3, What can we write about this one? Well, let’s start with the story. 20 years after the events from the previous Crysis we get to see how Psycho, the protagonist from Crysis: Warhead, leads a group of rebels against the paramilitary organisation CELL to free you, Prophet. CELL has separated Psycho in a rather painful way from his nanosuit and the man still isn’t happy about that. As such he’s made it his mission to bring them down, but without a nanosuit that’s of course easier said than done. And that’s where you come in. Even though you’re Prophet and regularly get visions that the Seph, lead by the Alpha Seph, are still lurking around to take over our planet. Doesn’t matter, CELL is the enemy that needs to be stopped! At least, until you succeed in that goal and – surprise – the Seph suddenly reappear!
The story is a bit predictable, the characters aren’t really memorable, and the dialogues aren’t that impressive either. Psycho whines about CELL, and Prophet does little more than mumble that something isn’t right and that CELL isn’t the real enemy. But who listens to a pumped up Prophet these days?
Technically, though, Crysis 3 is again a masterpiece. Crytek has always deliverd graphical beauty with the Crysis series and that’s no different with this chapter. Large environments, detailed textures, beautiful models, perfect lighting, … it all fits. Beauty, however, doesn’t make for a fun game, and as the story isn’t worth much it’s all the combat experience and AI that need to save Crysis 3 and… it doesn’t. At least, not completely.
There’s an abundance of weapons that you can upgrade to almost ridiculous levels, and also your nanosuit can be adjusted to make you feel more at home. Want to run around in stealth a little longer? No problem! Want to reload faster? No problem! Want more armor? No problem! It’s almost as if you could adjust each bolt on your rifle, but the use of all that seems very little as in the end you don’t need all of that.
You get overwhelmed with possibilities but in the end you’re just as good off if you stick to the standard weapons. The same goes for the newly introduced bow. Very nice that you can do one-shot-one-kill while in stealth mode, but who cares if you can just as easily sprint through a level like Rambo? It only makes that you needlessly get distracted from the goal and that’s killing enemies as fast as possible and reach the next level.
Yes, you can still tag hostiles with your visor and then strategically take them down one at a time, but as they appear to have inhumane skills of spotting you (even if you’re sitting down in grass over a meter high) thinking over a strategy seems more a waste of time than necessity. No, just pick up weapons where they lay and shoot until your barrel looks red from heat.
Multiplayer is of course also present and here it’s mostly the Hunter mode, where soldiers take on stealthy nanosuit killers, that gets noticed. For the rest we get variations to the usual suspects in multiplayer and this all set in maps that look very large but do deliver a chaotic and hectic gameplay due to the multitude of vegetation that can hide hostiles at all times for them to suddenly pop up in front of you.
All in all Crysis 3 is technically again a clear winner, but not memorable in content. The singleplayer has an average story and the only drive you get from the game is to keep going so you can brag about having finished it to then have it collecting dust in your closet. The multiplayer look a bit like a futuristic version of Call of Duty with bigger maps but why would you play a futuristic version of Activision’s blockbuster if you can play Call of Duty itself?
Crysis 3 is like a Nissan GT-R, a technical masterpiece that’s even faster than a Porsche 911, but who wants to drive a Nissan?