Dead to Rights: Reckoning
Not again. Why does Namco actually bother releasing more spin-offs and sequels of a series no-one really likes anyway? Anyway: enter Dead to Rights: Reckoning, Namco’s contribution to the steadily growing onslaught of PS2-to-PSP games that bring nothing new and don’t even live up to their originals. But what if the original wasn’t too good to begin with?
Then you’re in trouble. Dead to Rights: Reckoning just brings the mindless shooting action of Dead to Rights II to Sony’s PlayStation Portable. If you’re into such a thing, you might just get a bit of fun out of this title, but most gamers won’t find anything they like.
For one, Reckoning makes use of an utterly broken camera system. In theory, you just lock on to your opponent and start blasting away. In practice however, you’re often just blindly shooting at things you’re locked onto -be it an enemy, a car, a barrel or even a switch- since the camera rarely gives you a good a view of the action. It just can’t keep up with the fast-paced nature of the game.
All of the gameplay mechanics from the original survived the transition though: shootdodges, lots of guns, violent disarming moves, dog attacks etc. Unfortunately those things can’t make up for the game’s biggest flaw: the fact it’s just so boring. Unlike the original, shooting just isn’t fun in Dead to Rights: Reckoning. The enemy is devoid of any form of intelligence: they just run at you and try to kill you. The only challenge lies in their sheer numbers and your underpowered weapons. It takes about half a SMG clip to gun down a numbskull who’s walking around in his bare chest (though, according to the game, he’s wearing body armour).
Presentation-wise, this one of the worst games I’ve seen on the PSP. The “story” is something about a girl being threatened, you walking into a trap and going after the kidnapper, yeda yeda yeda… Namco didn’t even bother to add a voice-over to read the lines. In fact, there is no voice-acting whatsoever in the game. The only things you’ll hear are the lousy music and mediocre gun noise.
The models are adequately detailed, but nothing more. Though the levels look ok, they are by no means new. Even though DtR:R follows a different storyline, some levels were simply copied from Dead to Rights II (the train station for example); another fine example of how much effort was put in this game. The animations of the enemies are unrealistic, ludicrous even.
As if all of this wasn’t enough, the game is extremely short. In around 3 hours, I completed the game on normal difficulty. This unlocks some stuff, but I didn’t even bother to watch them. I hope you won’t mind. Furthermore, the game includes a demented Ad Hoc multiplayer mode that offers no fun at all.
Summings things up, I can only say you shouldn’t buy Dead to Rights: Reckoning. The gameplay, camera and sound are all broken and the game is way too short (which might be a good thing, come to think of it). If you’re looking for a solid action title, look elsewhere.