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Strike Fighters: Project 1

Strike Fighters: Project 1

Size: 2.86MB  |  85 downloads  |  Posted on 22-01-2003
Service Pack 1 brings numerous enhancements to the game including new special effects, improved AI, increased realism and accuracy to real-world aircraft, bug fixes and more. This is US release only (since the game in Europe hasn't been launched yet)
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American Conquest

American Conquest

Size: 177.72MB  |  3635 downloads  |  Posted on 22-01-2003
The new demo contains single player random map and multiplayer games with 2 out of 12 nations.
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Breed

Breed

Size: 68.78MB  |  143 downloads  |  Posted on 21-01-2003
MINIMUM REQUIREMENTS ======================= Operating Systems: Windows 98/ME/2000/XP Minimum: Pentium II 450 MHz processor 64 MB of RAM 16 MB Direct3D compatible video card 8X CD-ROM drive DirectX 9.0 or later OpenGL* 1.1 or later Recommended: Pentium III 800 MHz or higher 128 MB or more of RAM 32 MB or higher Direct3D compatible video card DirectSound compatible sound card DirectInput compatible game controller 56 Kbs modem * NOTE: The OpenGL renderer is unsupported and may not work on all cards and/or system configurations. Leaving the game's "Show Intro/Exit Sequences" option enabled may help eliminate some initialization problems on subsequent game launches. If you continue to experience problems using the OpenGL renderer it is recommended that you instead use the game's default Direct3D renderer. The following 16MB or greater 3D accelerators are not fully supported and may have issues running the game: -3Dfx Voodoo 3 and 5 Black or multi-colored bands can be seen in the lower mips of narrow textures (walls, painted lines, etc.). Additionally the OpenGL rasterizer is not supported. -Kyro II Mip problems similar to the Voodoo 3 and 5, with black or multi-colored bands can be seen in the lower mips of textures. -Matrox G400 and G450 The OpenGL rasterizer is not supported. -Savage 2000, S3 Savage 4 and ProSavage It is recommenced to disable reflections in D3D. The OpenGL rasterizer is not supported. The following sound cards have known issues: -Diamond Monster Sound MX 300 and other Aureal Vortex 2 based cards 3D Sound may have significant issues and is not recommended. -Creative Labs SB Live! and Audigy The cockpit engine sound may not always play when 3D sound is enabled. GENERAL TECHNICAL ISSUES ============================ INSTALL ISSUES Some users may experience "ComponentMoveData Error -113" when installing the game from a secondary CDR/RW drive. If this occurs, it is recommended that you reinstall from the system's primary CD drive. STARTING THE GAME 1) Ensure the NASCAR® Racing 2003 Season CD-ROM is in your CD-ROM drive. 2) If AutoRun is enabled: Select the "Run NASCAR® Racing 2003 Season" option. 3) If AutoRun is disabled: From the Windows Start menu, select ProgramsPapyrusNASCAR Racing 2003 Season Demo. 4) If this is the first time launching the game the 3D Configuration program will launch. 5) Use the 3D Configuration program to select the desired Renderer, Display Device, and Game Resolution. 6) After the 3D Configuration completes, the game will automatically launch.
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NASCAR Racing 2003 Season

NASCAR Racing 2003 Season

Size: 149.83MB  |  2374 downloads  |  Posted on 21-01-2003
Nascar Racing Season 2003 Demo.
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Cartel

Cartel

Size: 114.22MB  |  214 downloads  |  Posted on 20-01-2003
Version 2.0 of the Cartel tech demo by Cat Daddy Games. Included is the Mansion Level where you have to sneak into the home of a drug boss to kill him.
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Virtua Fighter 4

Virtua Fighter 4

Size: 7.55MB  |  54 downloads  |  Posted on 20-01-2003
Ingame footage of intense fighting sequences.
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GI Combat: Episode 1, Battle of Normandy

GI Combat: Episode 1, Battle of Normandy

Size: 12.1MB  |  180 downloads  |  Posted on 19-01-2003
Updates from version 1.0 [*]Jump map toggles with the J key. [*]Order menu enable toggles with the O key. [*]Chat messages expire after 15 seconds. [*]Tank Pathing should be smoother [*]Tanks targeting multiple threats should be fixed. [*]Buildings should peal away better [*]Mouse camera controls have been tuned up. [*]Fixed initial mortar targeting bug where the first attack would always hit dead on. [*]Vehicles given short moves will back up rather than turn. [*]Morale will return to normal faster when not under fire [*]Vehicle morale will not go heroic as often with indirect attacks [*]Support fire and mortars will make most troops go prone. [*]Version checking in MP is now done. [*]IP address is validated (to a point). It will check for proper pattern (xx.xx.xx.xx) and verify that the address is only numbers and dots. It does not validate the IP address beyond that. [*]In MP games when the players exit the debrief screen they will be sent to the chat screens again so that another game can be played. [*]In MP games the host can now change the scenario or options without causing the game to terminate. [*]In MP games the host can go back from the scenario selection screen to chat without causing the game to terminate. [*]Tank main arm fire is slowed down. [*]Unit markers are improved for better visability. [*]Group icons and jump map dots blink when units come under fire. [*]Tank Animation is fixed when firing. [*]Pan speed is reduced for keyboard and mouse. [*]Soldiers use cover better and look for clear LOS better. [*]Soldiers use building cover better. [*]Reworked all maps for LOS [*]The Jump Map toggles view with a right click on the jump map. [*]Game Spy screen flow is fixed. [*]Ambush is enhanced for short defend orders. [*]Cover affect is tuned up.
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Apocalyptica

Apocalyptica

Size: 18.33MB  |  80 downloads  |  Posted on 19-01-2003
a trailer, divx formatted
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CrazyCamel
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