gaming since 1997


Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s

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LittleBigPlanet in the end became a very good game as the effort was taken to completely rebuild it for the PSP and not to choose the easy way out by making a direct port.


You can always get your own creativity going but if you’re lacking in that department you still won’t get bored with LittleBigPlanet.

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