Oddworld: Stranger’s Wrath
- Platforms: Xbox
- Developer: Oddworld Inhabitants
- Publisher: Electronic Arts
- Genre: Action
- VN:F [1.9.22_1171]User Score: 0 votes
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Oddworld just got Stranger. In Oddworld Stranger’s Wrath, the new chapter in the award-winning Oddworld series, players step into the role of the Stranger, a mysterious bounty hunter who tracks down outlaws for moolah. Using a special weapons system that gives a whole new meaning to “live” ammo, players will encounter massive environments, devious opponents and hostile challenges along the way.
Oddworld Stranger’s Wrath combines first and third-person action gameplay with familiar Oddworld elements and an all-new engine to deliver a unique gameplay experience. Set to award-winning visuals, players will be moved by the complex and inspiring story as the Stranger comes to grips with his true nature in the hunt for the ultimate bounty.
Set in expansive and immersive environments ranging from old western towns to thick forests to vast industrial complexes, the heart of the game lies in the 1st person mode and the use of shooting “live” ammo. “Live” ammo uses captured creatures in the game-world as ammunition for Stranger’s unique double barreled crossbow. Each creature has a different effect on its target and different combinations allows for a variety of game-play strategies – from stealth action to full mayhem. Powerful upgraded versions allow even greater devastation than the original ammo types.
Switching in real-time from 1st to 3rd person view allows the player to run at top speed through the richly detailed environments, ramming the opposition and with the use of the triggers on the controller, initiating melee combat via a head butt or spinning/flying fists maneuver.
Along the way, Stranger will encounter all new varieties of townspeople, enemies, and natives that could only be found in the Oddworld universe. Via the humorous and elegant implementation of AI and GameSpeak®, all of these characters are capable of revealing information important to the successful completion of a mission, level, or the game
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I had a hard time forcing me to play the game thoroughly because it just didn’t make me feel anything
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