gaming since 1997

Wing Island

As the first flying game for the dynamic Wii Console, Wing Island is like no other flying game out there. Using the Wii’s ground-breaking motion sensitive controls, players can feel as if they really are flying their plane. The use of the Wii Remote allows players to achieve maximum precision whilst flying, combined with a more realistic feel. By simply tilting the controller left or right, you can turn the plane in the desired direction by angling the remote up or down gamers can easily change height. Quick turns can be easily achieved by waving the remote’s tip to the left or the right. Acceleration and breaking is equally simple to control with quick bursts of speed controlled by quickly thrusting the remote forward or backward, whilst more steady speed is achieved by pressing up or down on the D-pad. Not only is this a simple and intuitive way to control the game but it also brings an all-new level of fun and excitement to the game, regardless of your previous gaming experience, as your movements control the plane.

In the main Story mode, gamers progress by completing each mission and unlocking new locations. The game’s single player missions set the player a number of fun tasks to test their flying skills ranging from food drops to extinguishing forest fires and taking photos of assigned objects. Players earn different ratings for each mission based on time, accuracy and damage to the planes. This in turn influences points, bonus points, and money awarded for each of the 27 missions. Earning money in turn allows players the opportunity to tune and repair their plane and even buy one of seven completely new planes. During each mission the player has the opportunity to fly solo or in a formation of five dependent upon which mission they are involved in, therefore enabling the player to experience the best of both flight methods

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Wing Island

Let’s just say it how it is: Wing Island sucks more than an airplane engine in a lollypop store. Not only is the storyline so beneath everything, the characters so uninteresting and the mission structure so ridiculous that I wanted to stop playing after exactly four minutes, but even the gameplay and controls manage to […]

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