ID Software about the Gaming Industry
Quake 3 : Arena has been released. The Mission Pack will be arriving soon. What are you going to be doing after the mission pack will be released?
We have a number of things we’re working on currently that we’ll have more time for and we’ll also start work on the next game. Some of the announced projects that we will continue to work on are Q3A for Dreamcast with Raster Productions and Return to Castle Wolfenstein with Gray Matter.
ID Software is known for its 3D FPS, but a little while ago there’s was talk about ID’s next game being another genre. Any idea allready on what ID’s next step will be?
We have some good idea about where we’ll be going, but I don’t want to get into specifics because it’s just too early to talk about. It won’t be another deathmatch game like Q3A because we believe we’ve done the best that can be done in that sub-genre. Whatever we do, it will almost certainly be a 3D first person game.
What’s your opinion on the negative attitude towards John Romero’s Daikatana ? He even sent a mail to someone asking to send mails to news-sites so they would stop hacking on his game.
I don’t really pay that much attention to it. I believe that at the end of the day, Daikatana will be judged on it’s own merits and not public negativity, pre-launch hype, John Romero’s reputation, or ION Storm’s troubled history.
On which game are you most waiting for to be released?
First on my list is our mission pack so that we can play people that just on our LAN. Second is Diablo II.
What is your favorite part of the gaming industry? What do you like most?
The game business is never boring. It is an industry that is just beginning to really establish itself as a mainstream entertainment medium. That brings a constant level of change and even some growing pains sometimes, but it’s a wonderful experience to be a part of it.
Why do so many companies these days make 3D shooters ? Only a few become really good so what’s the point to start a battle that you know you’re gonna loose?
I don’t think that problem is unique to FPS games, but is a general malady of the industry: too many bad games of all types. When id started the genre with Wolf 3D, companies began to copy it immediately due to it’s success. FPS games are some of the most popular and most played games of all of the genres and that’s a big attraction for companies because they believe they can profit from it. It’s never easy, however, and FPS games are some of the most difficult to make from a technical standpoint, which is why engine licensing is so prevalent.
Thanks for answering our questions