Lollipop Chainsaw isn’t a game you buy or play because you’re expecting something serious. Epic tales, emotionality games tend to brag about all too often these days, depth… forget about all that! This game is played because it is funny, because lead character Juliet is a hot 18 year old and because you need to kill tons of zombies. The discussion that gaming has become a hobby for both adult men ànd women isn’t going to be helped with this game.
As said, it is fun and you can leave your brain in the fridge when you turn on your chainsaw. Juliet’s boyfriend is a zombie and not long after he’s little more than a talking head on her belt, she exchanges cheerleading for a more bloody form of entertainment and frees her school and town as good as possible from the popular walkers-with-appetite-for-human-flesh.
The way the makers wrapped up the gameplay is clearly one of adolescent obsession with sex, boobs and other ambiguities. Added with colorful graphics and catchy songs, tons of references to recent cultural phenomena and luckily also a good dose of decent comedy (especially between Juliet and her depressed-for-a-reason boyfriend’s head) the whole never becomes a truly embarrasing show. Nonetheless your girlfriend, wife or mother will look at you with a slant look whenever the – rather quirky – camera again studies certain body parts or when a character makes a little creative sexist joke. But, we (or at least about 50% of us) remain men, and for one way or another you want to keep playing to see what more the devs have in store for us.
As everyone knows – cough – even in this type of games it’s all about the gameplay and regarding that we can say that averageness rules. A bit like eating lollypops: the first one is good but eat too many of them in a row and you quickly start to have an acking stomache. The same applies here: the fights easily go down with a limited amount of simple moves and combos you gradually unlock and it’s all wrapped together very colorful thanks to nice animations and the fact that Juliet remains fun to watch, but the lack of refinement is also present in the less than perfect automatic selection of opponents and the fact that your controls aren’t precise enough to make some skilled attacks.
The opposition does its best to offer some variation in exchange – there are interesting bosses that need to bit more focus – and the button bashing phenomenon doesn’t really pop up, but you shouldn’t expect depth in controls or specific skills; something one gamer will applaud more than the other. The devs did think about the ADHD person that’s present in each console gamer so that you get treated to one-time ideas, challenges or surprises that each time will put a smile on your face, have you try out something new or just deliver the necessary variation between periods of standard bashing. Also here the rules applies that packaging is more important than content, with QTEs and controls that leave little to the imagination.
Lollipop Chainsaw is all in all a sweet game. Sweet enough to go in easily, but with too little depth to impress or enjoy for a long time. The singleplayer won’t keep you occupied for more than an hour or six and only fans of blonde bimbos will return to get higher scores. Also the makers sometimes drop the ball in the details of the gameplay, a lacking that the sometimes really good comedy can’t make up. Good for an afternoon, but afterwards you probably are more into a babe with more brains.