Miyamoto: my job is to inspire third parties
I don’t know whether this is funny or sad.
Speaking with IGN, Nintendo senior designer Shigeru Miyamoto stated that his job as “ambassador” for Nintendo platforms towards third party devs and publishers is not to offer know-how or technical tricks, but rather to inspire them to make great games on the hardware.
“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that,”
“They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”
Mario, Zelda, Kirby, more Mario, Mario in a non-platform game, party games and another Zelda sequel. That’s supposed to inspire third party developers to create games on Nintendo platforms. And you wonder why third parties quickly bail out of Nintendo console development?
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