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The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of ...
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12-30-05 Xbox Review: Half-Life 2
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ATI rocks for HL2
Anandtech has some very good news for ATI vidcard owners: Half-Life 2 rocks on ATI
- Valve is pissed at all of the benchmarking "optimizations" they've seen in the hardware community;
- Half-Life 2 has a special NV3x codepath that was necessary to make NVIDIA's architecture perform reasonably under the game;
- Valve recommends running geforce fx 5200 and 5600 cards in dx8 mode in order to get playable frame rates.
- even with the special NV3x codepath, ATI is the clear performance leader under Half-Life 2 with the Radeon 9800 Pro hitting around 60 fps at 10x7. The 5900 ultra is noticeably slower with the special codepath and is horrendously slower under the default dx9 codepath;
- the Radeon 9600 Pro performs very well - it is a good competitor of the 5900 ultra;
- ATI didn't need these special optimizations to perform well and Valve insists that they have not optimized the game specifically for any vendor.
For my new PC I'm more and more considering an ATI card although I've been an nVidia fan since the original Riva128 (yep, there were nVidia chips before the TNT ;p)- Half-Life 2 has a special NV3x codepath that was necessary to make NVIDIA's architecture perform reasonably under the game;
- Valve recommends running geforce fx 5200 and 5600 cards in dx8 mode in order to get playable frame rates.
- even with the special NV3x codepath, ATI is the clear performance leader under Half-Life 2 with the Radeon 9800 Pro hitting around 60 fps at 10x7. The 5900 ultra is noticeably slower with the special codepath and is horrendously slower under the default dx9 codepath;
- the Radeon 9600 Pro performs very well - it is a good competitor of the 5900 ultra;
- ATI didn't need these special optimizations to perform well and Valve insists that they have not optimized the game specifically for any vendor.
In other news:




12 Comment(s)
S_C_S_I (old)
Riva128
Ultra TNT 2
GeForce3
Radeon 9800 Pro
So far, I can only conclude that ATI releases great hardware but very bad drivers.
Speed
Anyway, my history :
S3 Trio64
Riva128
TNT1
TNT2
Geforce DDR
Geforce Ti4600
(I'm not going to mention my pre-486 vidcards ;p)
S_C_S_I (old)
It simply was one of the first AGP cards. Mind you, later also a PCI version was available.
ps: my first ever GPU was probably a Motorola, at least thats what I think they put in the C64. :D
Speed
The Riva128 was one of the first chips to be used on AGP (my Diamond Viper 330 was AGP aswell)
daffeh
3dfx voodoo1
3dfx voodoo2
guillemot xentor TNT2
Asus v8200 deluxe geforce3
now im prolly going for the ati r420 q1 2004
what i dont get is why nvidia did absolutely nothing with the 3dfx technology they bought.
The voodoo6 that was under development was insane and glide was an ass kicking api
Speed
S3 Trio64 (no brand)
Diamond Viper330
Diamond Viper550
Diamond Viper770
Creative 3DBlaster GeForce DDR
MSI GeForce Ti4600
anyway, glide is passé. DirectX has won the battle over OpenGL so it would be stupid imho to focus on that.
I'll be going for the best card available after the launch of the Athlon64
t20
Guillemot 3dProphet something
Nvidia GeForce Ti4600 128Mb (accidentally won :D)
my history might not have been that great, but neither has my wallet been ...
goeroezeboe (old)
kyro2
geforce 2 ultra
NePhie
and euhm ... ID still liked OpenGl when it developed Quake 3...and RTCW ... dno about doom 3 en quake 4 but ID seems to like OpenGl (also ID releases all it's games under Linux wich is offcourse no problem when using OpenGl)
Rav^
3dfx Voodoo2
Riva TNT2
GF2 MX
GF4 Ti
Even since the OpenGL troubles for the voodoo cards, NVidia has been performing fine, but, for me, in the end it's really the price/performance that matters (and if possible under €250), not what cards gets +10 more fps.
derf26 (old)
goeroezeboe (old)