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Game Details
Alpha Protocol
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Role Playing Game
Description
Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means ...
Articles
02-05-10 Preview for All platforms
Latest news
07-06-10 No sequel for Alpha Protocol
05-28-10 Launch trailer for Alpha Protocol
05-25-10 Stealth & Hacking in Alpha Protocol
05-18-10 It's a small world in Alpha Protocol
05-14-10 Alpha Protocol's factions unveiled
05-03-10 Alpha Protocol's DRM explained
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News
Alpha Protocol doesn't keep Sega from making profit
Despite less than expected sales for Alpha Protocol and Iron Man 2, Sega has had a rather decent first fiscal quarter.
The company reported increased sales for its videogame business which went up to $241.8 million:
The company reported increased sales for its videogame business which went up to $241.8 million:
In this business environment, net sales for the first quarter of the fiscal year ending March 31, 2011 amounted to ¥91,340 million, an increase of 51.1% for the same period in the previous fiscal year.
In the consumer business, the Group recorded sales of home video game software such as “IRON MAN 2” and “Alpha Protocol”, this year’s major titles for the U.S. and European markets. While domestic sales were mostly firm, in the overseas markets, sales of new titles remained slow as affected by the adverse market condition. As a result, the Group sold 1,680 thousand video game copies in the U.S., 1,330 thousand copies in Europe and 270 thousand copies in Japan and other regions, for a total of 3,290 thousand copies.
In the consumer business, the Group recorded sales of home video game software such as “IRON MAN 2” and “Alpha Protocol”, this year’s major titles for the U.S. and European markets. While domestic sales were mostly firm, in the overseas markets, sales of new titles remained slow as affected by the adverse market condition. As a result, the Group sold 1,680 thousand video game copies in the U.S., 1,330 thousand copies in Europe and 270 thousand copies in Japan and other regions, for a total of 3,290 thousand copies.
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