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Andrew Brazier on Call of Cthulhu
PC.IGN spoke with designer Andrew Brazier of Headfirst Productions to find out more about Call of Cthulhu: Dark Corners of the Earth[BLOCK]Andrew Brazier: The first person perspective really makes the player feel that they are there. Plus, there is no interface on the screen – everything is done intuitively. Again, that was a conscious decision made very early on – there is no point taking the trouble to create realistic environments if it is going to be spoiled by an ammo counter popping up on the screen and text appearing all over the place.
Graphics-wise, we are taking a lot of care in creating the environments to make sure they are as authentic and historically correct as possible. Dark streets, flickering lights, creepy sound effects, they all go towards building the right atmosphere[/BLOCK]
Graphics-wise, we are taking a lot of care in creating the environments to make sure they are as authentic and historically correct as possible. Dark streets, flickering lights, creepy sound effects, they all go towards building the right atmosphere[/BLOCK]
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