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The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and ...
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17-10-08 Review for Pc
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News
Another DRM issue with Spore surfaces
Posted on Sunday, 14 September 2008 by Zembla, source: Spore Forums
Another DRM issue with Spore surfaced, when a dissatisfied customer voiced his concern on the Spore forums.
According to the Spore manual namely, you can create multiple accounts per every one installation. A crucial feat if both you, and the other people you share your computer with, want to play Spore on an individual account.
Apparently however, the manual was in error. Buyers quickly found out they could only create one account per installation. This basically means that if for example father and son both want to have a Spore account, each would have to buy their own copy of the game.
EA_Violet of the Spore forums was quick to respond. In her words:
According to the Spore manual namely, you can create multiple accounts per every one installation. A crucial feat if both you, and the other people you share your computer with, want to play Spore on an individual account.
Apparently however, the manual was in error. Buyers quickly found out they could only create one account per installation. This basically means that if for example father and son both want to have a Spore account, each would have to buy their own copy of the game.
EA_Violet of the Spore forums was quick to respond. In her words:
"That section in the manual was a misprint and will be corrected in future printings of the manual. There is one Spore registration/account per game/serial code so you are correct in that you cannot make multiple accounts at this time. I have sent your guys' feedback to the game team though since I can understand the desire to share a game on a system that you entire family uses."
This still does not answer the question why in the first place a limitation like this was implemented. MaxisLucky, one of the Spore developers, mentions:"There were many reason why we chose to have one account per copy of the game - some had to do with how saved games work and some had to do with limiting the online feature only to the one person who bought the game. We aren't charging a subscription fee for the online features and given the load to our servers we were very interested in making the experience for paying customers not be slow and laggy because of many multiple accounts per copy of the game. 2x to 1000x the number of people with accounts per game equals 2x to 1000x the number of creations on the server."
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4 Comment(s)
Anonymous
1. Why is it necessary to limit the number of activations and online accounts?
2. What if a family shares several PCs?
3. What if a user wants to play in several different locations? At home, at a friend?s etc?
None of these constraints exist with ByteShield's new Software Usage Management Service. For more information see the whitepaper "Is Anti-Piracy/DRM the Cure or the Disease for PC Games?" which can be downloaded from www.byteshield.net/byteshield_whitepaper_0005.pdf
NINJAFISH
Hmm they havnt created an MMO nor are they even creating the content you would be downloading. Its all consumer generated content from customer games, all their doing is passing some of that code from their system to yours.
I have a hard time believing that some attributes describing a persons character can cause massive server load, its not like players are actually playing against each other.
EA has really dug a hole for themselves this time. Who would have thought that their most hyped game for the past 4 years would have caused their image to be worst then it ever has been.
Anonymous
as for creating one account, why not share that account with your family members if they want to play with you?
But I still love the byteshield guy. Can I sponsor my website here too?
NINJAFISH
well let's just say it's a couple megabytes per creature 3mb. multiply that by a few million that want to share it online and you could see where there would be a space concern.
For a company like EA thats nothing. You can download 100+ mb videos and media from fragland, you want to tell me that EA cant handle a few terabytes? I'm not buying it.
Also keep in mind, that they do not even have to create this content, only distribute it.