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Description
In the multiplayer-focused Battlefield 1942, players can heroically storm the beaches of Normandy, direct artillery at Kursk, pilot a fighter at Midway, shell an airstrip at Gaudalcanal, and command a tank in Tobruk - experiencing some of the ...
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20-09-02 Review for Pc
Latest news
11-07-05 Enjoy Battlefield... the classic way
02-05-04 DesertCombat 0.7 tomorrow
02-05-04 Trauma for DICE
01-30-04 Battlefield 1942 1.6 Win Patch
10-31-03 BF1942 v1.5 released
10-26-03 New BF1942 patch not this week
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News
BF1942 editor just around the corner
"When can we make our own maps !!" might have been or still is one of the mainly asked questions out there fromout the bf1942 community, well here's the answer: http://www.battlecraft42.com and here's what the features will be:
This is an official editor-to-be, as the developement teams consists of nothing but DICE/EA developers. goodie!
- Full 3D Environment
- Real Time Rendering
- Easy to use Graphical User Interface
- MOD Support
- Create New Levels From Scratch
- Load Existing Levels
- Automatic Internal RFA Archiving
- Heightmap Importing/Exporting
- Multiple Preset Camera Views
- Terrain Mapper
- Random Terrain Generator
- Lighting Editor
- Shadow Editor
- Fog Settings Editor
- Water Settings Editor
- Team Settings
- Configurable Default Settings
- Material Mapper
- Material Painting Tools
- Surface Map View
- Customizable Texture Sets for Surface Map Generation
- Intuitive Tree View for all Level Properties and Objects
- Drag and Drop Object Creation
- Object Mapper
- View Controls for StandardMesh, TreeMesh, Spawn Objects, Soldier Spawns and Control Points
- Move Tool
- Rotate Tools
- Drag and Drop Control Point Creation
- Drag and Drop Soldier Spawn Creation
- Drag and Drop Spawn Object Creation
- Surface Map Generator
- Terrain Shadow Generation Tools
- Object LightMap Generation Tools
- Surface Map Merging Tools
- Surface Map Assignments Editor
- Mini Map Browser (In Editor Mini Map)
- In-Game Mini Map Generator
- Thumbnail Importer
- In Editor Object Browser
- Carve Terrain
- Raise Terrain
- Smooth Terrain
- Point Manipulation Tool with Auto Smoothing Groups
- Flatten Tool
- Road Tool
- Tool Sizing and Power Settings
View Object Meshes as Bounding Box, Collision Mesh, Detail Mesh and Textured Detail Mesh
This is an official editor-to-be, as the developement teams consists of nothing but DICE/EA developers. goodie!
In other news:




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