U-Games
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Lock and load, soldier! There's a war going on and Battlefield 2 is going to drop you right into the middle of a 21st century shoot-out! The good news is that you have a team of grunts at your side to help you survive the frenzied close-quarters ...
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02-11-07 Project Reality mod for BF2 updated
06-17-06 Next BF2 patch will include new map
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News
Battlefield 2 and SF patch 1.2 finally out!
EA has released the 1.2 patch for Battlefield 2. The fixes are plenty, the download size isn't (for once). The incremental patch, which updates version 1.12 of BF2 and also Special Forces if you have it installed, is only 82 MB large.
Download the v1.12 to v1.2 update from our fileservers.
And here is the big (350 MB) 1.2 patch version which updates the unpatched retailvarsion of BF2. For now, here are the patch notes:
Download the v1.12 to v1.2 update from our fileservers.
And here is the big (350 MB) 1.2 patch version which updates the unpatched retailvarsion of BF2. For now, here are the patch notes:
Bug Fixes & Gameplay Tweaks
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopters now carry 8 missiles rather than 14 (although not in Special Forces - Andy)
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Decreased Flashbang count from 4 to 3
* Replaced the existing Czech Flag with the correct one in the front end
Expansion of Ranks
Ranks have now been expanded to allow for players to rank up to General
New Feature: Visible UAV
The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.
Known Issue: ATI Crossfire Cards
Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopters now carry 8 missiles rather than 14 (although not in Special Forces - Andy)
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Decreased Flashbang count from 4 to 3
* Replaced the existing Czech Flag with the correct one in the front end
Expansion of Ranks
Ranks have now been expanded to allow for players to rank up to General
New Feature: Visible UAV
The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.
Known Issue: ATI Crossfire Cards
Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).
In other news:





14 Comment(s)
Anonymous
Great that they have removed so many exploits.
Anonymous
Anonymous
Anonymous
HAHAHAHHAHA
Anonymous
Anonymous
p.s the first guy that commented u ar a fag
Anonymous
Anonymous
decypher
Anonymous
Ryuken
It really isn't about skill, pre-1.2 the aircrafts were very overpowered, jets were totally invincible actually. Now in 1.2 those jets at least 'can' be killed but the AA-turrets are still not too powerful and quite vulnerable ('skilled' pilots just need to know where those turrets are located and fire their machineguns on it, the slow reload and low rocket-number of turrets still don't cope with that). Choppers maybe had a nerf that is too big (lower hitpoints AND less rockets) but at least two tanks shells can kill a Cobra now, like it should be, unlike before the 1.2 update.
Cognito
Anonymous
Anonymous