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Lock and load, soldier! There's a war going on and Battlefield 2 is going to drop you right into the middle of a 21st century shoot-out! The good news is that you have a team of grunts at your side to help you survive the frenzied close-quarters ...
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02-11-07 Project Reality mod for BF2 updated
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Battlefield 2 interview
As you could read in DoubleD's preview, we're very looking forward to the successor of one of the most online-played games: Battlefield 2.
A lot of you guys are desperate to play this title, and that's why I couldn't keep this interview with Sean Deckers for my own. You can find the msot important things in the quote.
We also know that not everything will be destructable, but you cand estroy some strategic things like a bridge or something like that. Sean said about night vision goggles: 'Classified information'. Well, I guess we can dream right?
It looks like EA and DICE really want to stick to the communtity from the beginning and launch a good, bugfree game.
A lot of you guys are desperate to play this title, and that's why I couldn't keep this interview with Sean Deckers for my own. You can find the msot important things in the quote.
Actually, any player can 'apply' to be commander at the beginning of a round. After a short period of time the highest ranking player who applied on each side becomes the Commander for that side. Server admins can, of course, limit who can access their servers. So if you only let 2 clans into a game and each knows who they want to be Commander, then that person becomes commander (based on they are the only ones that 'applied' for it).
Sean Decker: Battlefield will always be first about fun and secondly about realism. Realism implies complexity. It is realistic to climb a ladder, lower the canopy, run through a pre-flight check, change flap positions, blah, blah, blah to fly an aircraft. That doesn't make it much fun though. We will have more fidelity when it comes to the sounds, feel and results of firing weapons.
Sean Decker: It is being built from the ground up for modders. We are already working with some of the best mod teams in the world on how to improve our tools and make the game features more accessible.
Sean Decker: Battlefield will always be first about fun and secondly about realism. Realism implies complexity. It is realistic to climb a ladder, lower the canopy, run through a pre-flight check, change flap positions, blah, blah, blah to fly an aircraft. That doesn't make it much fun though. We will have more fidelity when it comes to the sounds, feel and results of firing weapons.
Sean Decker: It is being built from the ground up for modders. We are already working with some of the best mod teams in the world on how to improve our tools and make the game features more accessible.
We also know that not everything will be destructable, but you cand estroy some strategic things like a bridge or something like that. Sean said about night vision goggles: 'Classified information'. Well, I guess we can dream right?
It looks like EA and DICE really want to stick to the communtity from the beginning and launch a good, bugfree game.
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