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Game Details
Rage
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
Rage focuses on its racing element, with players adventuring to build up funds, tackling enemies in traditional FPS settings and navigating vast landscapes - that draw upon the developer's "megatexture" technology - using ATVs and other vehicles.
Latest news
10-10-11 Rage patched, fixes graphics issues
10-08-11 Check out Rage's first mission
09-15-11 Rage TV spot goes live
09-08-11 Rage's Co-op shown off
08-27-11 Rage shows off Gearhead Vault
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News
Bethesda's acquisitions necessary to improve internal development
Pete Hines, vice-president of marketing and PR at Bethesda Softworks, has said that the acquisitions of development studios the last couple of years is all about expanding their internal capacity.
Over the last years, Bethesda bought John Carmack's id Software, Arkane Studios from former Deus Ex boss Harvey Smith, Tango Gameworks from Shinji Mikami and Machine Games which is built from former Starbreeze employees.
Bethesda also acted as publisher for Hunted: The Demon's Forge from inXile, Splash Damage's Brink, and Human Head's upcoming Prey 2.
Over the last years, Bethesda bought John Carmack's id Software, Arkane Studios from former Deus Ex boss Harvey Smith, Tango Gameworks from Shinji Mikami and Machine Games which is built from former Starbreeze employees.
Bethesda also acted as publisher for Hunted: The Demon's Forge from inXile, Splash Damage's Brink, and Human Head's upcoming Prey 2.
“The goal was to build up our internal development capacity,”
“We look to find and work with studios that share a common development philosophy.
Sometimes that ends up in us doing a development deal like the one we are doing with Human Head [Prey 2], and sometimes that escalates and goes all the way to an acquisition like we have done with id, Arcane, Machine Games and Tango. It depends to the extent to which that partnership makes sense to take further.
“In terms of the studios we’ve acquired, they were all opportunities where both the developer and we felt like that becoming part of Bethesda as an internal studio made more sense in the long-term than operating as two separate things.”
“We look to find and work with studios that share a common development philosophy.
Sometimes that ends up in us doing a development deal like the one we are doing with Human Head [Prey 2], and sometimes that escalates and goes all the way to an acquisition like we have done with id, Arcane, Machine Games and Tango. It depends to the extent to which that partnership makes sense to take further.
“In terms of the studios we’ve acquired, they were all opportunities where both the developer and we felt like that becoming part of Bethesda as an internal studio made more sense in the long-term than operating as two separate things.”
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