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Description
Michel Ancel's next project is a sequel to the critical acclaimed action game featuring Jade.
Latest news
08-21-10 Beyond Good & Evil 2: "Be patient"
05-21-09 Ubisoft goes to Hollywood
04-10-09 No Ubidays in 2009
05-30-08 Beyond Good & Evil 2 in the pipeline
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News
Beyond Good & Evil 2 needs next-gen consoles
Posted on Saturday, 1 October 2011 by Speed, source: GamesRadar
Ubisoft Entertainment's Michel Ancel has said in a new interview that Beyond Good & Evil 2 will not be released on the current generation of consoles due to its scope.
During development, the scope of the game became so large that the team working on it ran into technical difficulties and found there's no way anymore to get it working on current gen consoles.
During development, the scope of the game became so large that the team working on it ran into technical difficulties and found there's no way anymore to get it working on current gen consoles.
“We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.
“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.
“And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”
When asked whether this was the reason we haven't heard much anymore and that the game has been delayed, Ancel said “yeah, yeah. That’s the reason”.“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.
“And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”
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