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Borderlands
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
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Published by :
Genre :
Role Playing Game
Description
As the first title in an all-new sci-fi action franchise, Borderlands combines the best elements of Gearbox Software’s famed first-person action titles with player customization and vehicular combat to create an unprecedented gaming experience. ...
Articles
11-11-09 Review for Xbox 360
Latest news
08-02-11 Borderlands 2 soon official?
01-30-10 Borderlands DLC coming to retail
01-22-10 More Borderlands DLC on the way
12-23-09 Borderlands DLC shows intro trailer
11-24-09 Borderlands gets a DLC trailer
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News
Borderlands not cel-shaded after all
Posted on Friday, 10 April 2009 by Speed, source: Borderlandsguide
Gearbox' Randy Pitchford has confirmed that Borderlands will not be using cell-shaded graphics despite several sites reporting it on the internet.
Heh! No, Borderlands is not cel-shaded - it's a gritty and serious world after all. But since the game was first unveiled we have made big advancements with the art direction and the technology to support the art and have produced some pretty impressive, even shocking results.
We weren't expecting a story about this to break this week, but I'll tell you that the www.borderlandsthegame.com website will soon be getting new content that will expose how far we've gone with the art. If the story you guys broke today makes too much noise for us to deal with we may decide to speed up when we update the site with media. Also, PC Gamer came to visit us recently to check out and play the game with us. The result of that is that the next issue of PC Gamer has Borderlands on the cover and inside there is a big story with a lot of images and a story written by Dan Stapleton. Finally, there's always E3 in a few months where attendees can see the game live. I know some folks have figured out that we've done something big to Borderlands even if no one is quite sure what we've done yet and I know I'm still being a bit cryptic on that, but frankly we aren't quite ready for this story to get out.
Cheers!
- Randy
The confusion came when images from the May PC Gamer magazine got online and seemed to look cel-shaded, which was later somewhat confirmed by Gearbox community manager Ennui:We weren't expecting a story about this to break this week, but I'll tell you that the www.borderlandsthegame.com website will soon be getting new content that will expose how far we've gone with the art. If the story you guys broke today makes too much noise for us to deal with we may decide to speed up when we update the site with media. Also, PC Gamer came to visit us recently to check out and play the game with us. The result of that is that the next issue of PC Gamer has Borderlands on the cover and inside there is a big story with a lot of images and a story written by Dan Stapleton. Finally, there's always E3 in a few months where attendees can see the game live. I know some folks have figured out that we've done something big to Borderlands even if no one is quite sure what we've done yet and I know I'm still being a bit cryptic on that, but frankly we aren't quite ready for this story to get out.
Cheers!
- Randy
Ennui: Though there's always the chance some people could be turned off by the style, it was decided that, overall, it fits the game and creates a more visually interesting experience. Our concept art had this incredible, distinctive style and feel that fit so perfectly - the game has not become less detailed or washed out at all.
Rather, it retains the detail and style that's often lost when we move from concept art to 3D. It stands out, and makes the gray-and-brown bleak landscapes, while still bleak and inhospitable, memorable and recognizable. The entire world has life to it, from the creatures to the very rocks and dirty walls.
First the Bioshock 2 "subtitle", now Borderlands cel-shading... lots of confusion out there lately. I guess the marketing people should do a better job in communicating :)Rather, it retains the detail and style that's often lost when we move from concept art to 3D. It stands out, and makes the gray-and-brown bleak landscapes, while still bleak and inhospitable, memorable and recognizable. The entire world has life to it, from the creatures to the very rocks and dirty walls.
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