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A new Halo game by Bungie.
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18-12-10 Review for Xbox 360
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Bungie: we thought about adding MP Space Battles to Reach
Bungie creative director [b]Marcus Lehto[b] has unveiled in a new interview that they planned adding multiplayer space battles in Halo: Reach but decided early on to drop it.
The reason: it wouldn't be good enough.
The reason: it wouldn't be good enough.
"We joked about it from time to time and even had a rough version of it working very early on in development,"
"But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required,"
"With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule."
Instead of adding crappy multiplayer, focusing on solid gameplay. A good way of working."But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required,"
"With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule."
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