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Players assume the role of different characters from multiple sides of the Allied forces and experience the bonding and brutality of war as they fight along side their squad mates through a variety of missions, including battlefield assaults, ...
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05-02-04 Revolt patch
03-23-04 Call of Duty patch 1.3 out
01-30-04 Call of Duty patch released
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News
Call of Duty Patch
The long awaited Call of Duty patch will be released at 9:30 PST and we'll have it locally stored for you of course.
Here's some of what you can expect from it:
Here's some of what you can expect from it:
GAMETYPE FIXES
1. Behind Enemy Lines
2. Search & Destroy
WEAPON & PLAYER FIXES
NEW FEATURES
1. New Gametype - Headquarters
2. Killcam On/Off
3. Disable Freelook Spectating
4. Disable spectating enemy players
5. Force team balancing
6. Shared Friendly Fire
7. Ban Abilities For Server Administration
8. Server Hardware displayed in Server Browser
9. New Server Filters
10. Server Info Screen
11. Timedemo statistics
12. New script commands
13. Allow Downloads
Here's some info on the new "Headquarters" gametype:1. Behind Enemy Lines
2. Search & Destroy
WEAPON & PLAYER FIXES
NEW FEATURES
1. New Gametype - Headquarters
2. Killcam On/Off
3. Disable Freelook Spectating
4. Disable spectating enemy players
5. Force team balancing
6. Shared Friendly Fire
7. Ban Abilities For Server Administration
8. Server Hardware displayed in Server Browser
9. New Server Filters
10. Server Info Screen
11. Timedemo statistics
12. New script commands
13. Allow Downloads
1. New Gametype - Headquarters
- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.
We'll update this topic as soon as we put the file online.- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.
In other news:




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