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Game Details
Immortal Cities: Children of the Nile
Available on :
Pc
Developed by :
Published by :
Genre :
Simulation
Description
As Pharaoh, you must design and build glorious cities in which hundreds of seemingly real people live, in your quest to become a supreme and god-like ruler. The first in a new generation of 'god games,' Children of the Nile is as much about ...
Latest news
11-20-04 Children of the Nile Patch v1.1
11-20-04 Children of the Nile demo *local*
09-09-04 New cities = new screens
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News
Children of the Nile Patch v1.1
Earlier today we reported about the release of a demo version of the game Immortal Cities: Children of the Nile (full story). Tilted Mill also announced today the release of the first patch for the retail version of their empire-buildingsim.
Below is a list with bugfixes.
Below is a list with bugfixes.
- Save file size reduced
- Performance smoothed
- Carried resources and animations updated
- Townhouse graphics updated
- Chariot animations updated
- Princess graphic updated
- Figures getting stuck in a variety of situations
- Crash when a figure is on a boat when its family migrates
- Soldiers getting killed or stuck preventing world level combat
- Crash due to stuck raiders
- Merchant boats sometimes unable to reach the edge of a map
- Local barges not reaching docks and preventing barges from being used
- Funerals drawing the wrong people to attend them
- Nobles not hunting and yachting
- Tariffs not assessing actual transactions
- Bread from getting goods at exchange or storage areas not being counted properly
- Vagrants stuck begging
- Reed boats never disappearing
- Reporting of demands fluctuating rapidly
- Game speed setting causing differences in game play
- F1 and ? did not bring up help index
- Grain appearing before granary construction completed
- Festivals around un-built buildings
- Sleds unable to reach barge landings
- Sleds and barges switching between each other inappropriately
- Figures using bad outside tags
- Replaying a campaign scenario could convert it to non campaign
- Campaign auto saves not storing all campaign data correctly
- Crash with units crossing the river and family migrating
Download patch v1.1 (5.4M) via fileprovider.- Performance smoothed
- Carried resources and animations updated
- Townhouse graphics updated
- Chariot animations updated
- Princess graphic updated
- Figures getting stuck in a variety of situations
- Crash when a figure is on a boat when its family migrates
- Soldiers getting killed or stuck preventing world level combat
- Crash due to stuck raiders
- Merchant boats sometimes unable to reach the edge of a map
- Local barges not reaching docks and preventing barges from being used
- Funerals drawing the wrong people to attend them
- Nobles not hunting and yachting
- Tariffs not assessing actual transactions
- Bread from getting goods at exchange or storage areas not being counted properly
- Vagrants stuck begging
- Reed boats never disappearing
- Reporting of demands fluctuating rapidly
- Game speed setting causing differences in game play
- F1 and ? did not bring up help index
- Grain appearing before granary construction completed
- Festivals around un-built buildings
- Sleds unable to reach barge landings
- Sleds and barges switching between each other inappropriately
- Figures using bad outside tags
- Replaying a campaign scenario could convert it to non campaign
- Campaign auto saves not storing all campaign data correctly
- Crash with units crossing the river and family migrating
In other news:



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