U-Games
Game Details
Warhammer Online: Age of Reckoning
Available on :
Pc
Developed by :
Published by :
Genre :
Massively Multiplayer Online Role Playing Game
Description
The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007. "I have always been a big fan of Games Workshop and Warhammer and I am thrilled that we are now able to work on one of the world's greatest and most ...
Latest news
07-20-07 New images of Warhammer Online
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News
Climax on Warhammer Online cancellation
Many people will have heard the news with tears in their eyes. Ok, maybe not so dramatic but Gamerfeed has got a reaction from Climax (developers) on the whole matter
Just over two years ago, Climax and Games Workshop came together to form a joint venture company who's mission it was to develop and launch a massively multi-player role playing game based on the hugely popular Warhammer table-top game.
Since then we have built an incredibly talented team in Nottingham who have developed an extraordinary game: the graphics & animation are stunning, the Leviathan tools & technology are cutting edge and the game world is gritty and realistic in a way never seen before in an MMO. The Warhammer Online game has been highly praised by the specialist press and recently won PC Zone's "online game of the show " award at the E3 expo.
During the past few months Climax and Games Workshop have been undertaking a comprehensive review of the costs to complete and launch the game. MMO's have a very different business model from traditional (boxed) games and require a huge up front investment in servers, bandwidth and customer support teams. The actual cost of rolling out the game was far higher than either partner had anticipated and we have decided that we simply cannot justify it.
This decision will not impact Climax's Nottingham studio as we have a second game already in development there and the technology team will continue to advance our Leviathan suite of MMO tools and technology. We are now exploring the possibility of bringing in another partner to assist with the roll out, a company with existing MMO experience and infrastructure would be ideal, as this would reduce costs and risk.
Since then we have built an incredibly talented team in Nottingham who have developed an extraordinary game: the graphics & animation are stunning, the Leviathan tools & technology are cutting edge and the game world is gritty and realistic in a way never seen before in an MMO. The Warhammer Online game has been highly praised by the specialist press and recently won PC Zone's "online game of the show " award at the E3 expo.
During the past few months Climax and Games Workshop have been undertaking a comprehensive review of the costs to complete and launch the game. MMO's have a very different business model from traditional (boxed) games and require a huge up front investment in servers, bandwidth and customer support teams. The actual cost of rolling out the game was far higher than either partner had anticipated and we have decided that we simply cannot justify it.
This decision will not impact Climax's Nottingham studio as we have a second game already in development there and the technology team will continue to advance our Leviathan suite of MMO tools and technology. We are now exploring the possibility of bringing in another partner to assist with the roll out, a company with existing MMO experience and infrastructure would be ideal, as this would reduce costs and risk.
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