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Players, assuming the earthly wolf-form of Amaterasu (a mythical sun god), must return color to the land by defeating the monsters. Since Amaterasu is a deity, his power is, in part, derived from humans who believe in him. A respectable level of ...
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01-05-07 Review for Playstation 2
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03-04-08 Okami Wii 3 weaks later
02-13-08 Okami for Wii gets a graphics update
02-15-07 Clover Studios reborn as SEEDS
02-13-07 Okami coming to Wii?
01-11-06 Japanese look for Okami
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Clover Studios reborn as SEEDS
Many gamers shed a tear when Capcom announced they'd be shutting Clover Studios. After the disappointing sales of Okami (it's a shame superb games like that sell so poorly) and God Hand, closing down Clover had become inevitable.
Luckily, the talented crew (responsible for Okami, Viewtiful Joe, Resident Evil, Devil May Cry, ...) found shelter in the newly formed studio SEEDS:
At this time, they don't have a publisher yet, so we'll just have to wait a bit to find out on which platform(s) their new game(s) will appear.
Luckily, the talented crew (responsible for Okami, Viewtiful Joe, Resident Evil, Devil May Cry, ...) found shelter in the newly formed studio SEEDS:
Atsushi Inaba. Hideki Kamiya. Shinji Mikami. And a specially selected staff.
We are the Seeds that caused the vibrant flowers Resident Evil, Devil May Cry, Steel Battalion, Viewtiful Joe, and Okami to come into bloom.
Although we alight upon a different earth, even though the soil is different, our hearts -- closely pursuing the dream of "play" -- have not changed.
Now, with a renewed spirit, we want to once again challenge the world of entertainment. But to do this, we need many, many more seeds.
So, we are currently searching far and wide for people who want to work alongside us. For people who want to build their future. People who are currently making games elsewhere.
Would you like to make some "preposterously amazing" games with us?
We are the Seeds that caused the vibrant flowers Resident Evil, Devil May Cry, Steel Battalion, Viewtiful Joe, and Okami to come into bloom.
Although we alight upon a different earth, even though the soil is different, our hearts -- closely pursuing the dream of "play" -- have not changed.
Now, with a renewed spirit, we want to once again challenge the world of entertainment. But to do this, we need many, many more seeds.
So, we are currently searching far and wide for people who want to work alongside us. For people who want to build their future. People who are currently making games elsewhere.
Would you like to make some "preposterously amazing" games with us?
At this time, they don't have a publisher yet, so we'll just have to wait a bit to find out on which platform(s) their new game(s) will appear.
In other news:




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