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With an ever-evolving storyline of conquest and betrayal, ArchLord presents an epic adventure in which players band together as they quest for the ancient relics of the Archons. Each relic bestows incredible power on those who possess it and when ...
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Codies go MMO... themselves
Posted on Tuesday, 6 May 2008 by Speed, source: Gamesindustry.biz
Codemasters have been releasing several massive multiplayer games already recently (Archlord being one of them) and today Codies' David Solari comes with the news that they want to continue in that line. However, instead of just publishing third party-developed MMOG's, their intention is to make some themselves as well.
"We always had a five year plan and it was always in the middle of that five year plan that we would start developing our own games"
"We are looking at that and we have to think very carefully about what title is right, what will work in the future. These aren't easy questions to answer and it's very easy to fail in the MMO market so you've got to take your time, be careful and be sensible"
The reason Codemasters has been licensing other people's MMOG's (Archlord, RF Online, Dungeons & Dragons, Lord of the Rings) was to get a feeling with the matter and assess the risk and learn what works and what doesn't."We are looking at that and we have to think very carefully about what title is right, what will work in the future. These aren't easy questions to answer and it's very easy to fail in the MMO market so you've got to take your time, be careful and be sensible"
"It's one of the toughest areas of the videogames business. It's the hardest space in which to make games, you see some really big, high-profile games that don't end up coming out, there's huge risks involved.
The model that we took initially was licensing games – we will get into development eventually – but we did licensing so we could manage the risk and learn more about the business,"
You can read the full interview with David Solari right hereThe model that we took initially was licensing games – we will get into development eventually – but we did licensing so we could manage the risk and learn more about the business,"
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