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Game Details

Conduit 2

Conduit 2

Available on :
Wii
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

Building upon the success of the original, Conduit 2 takes players to the far reaches of the world to stop an alien invasion which can be fought in single-player, online multi-player battles, and all-new off and online co-op modes. Armed with ...

Articles

25-06-10 Preview for Wii

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News

Conduit 2 delayed again, new screens and info inside

Posted on Friday, 28 January 2011 by Speed, source: Fragland
Sega has sent out word that High Voltage Software's upcoming Wii shooter sequel Conduit 2 has received another month of delay.

Previously scheduled to be released on March 22nd, it will now arrive in stores on April 22nd. Reason for the delay is apparently to balance and enhance the game’s multiplayer.

We also received some additional info on the multiplayer modes and here it is:
Deathmatch: First player to the kill limit in the time allowed wins!
ASE Ball: Longest time holding the ASE wins!
Bounty Hunter: Kill your assigned target for points or kill those hunting you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF: Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch: First team to the kill limit in the time allowed wins!
Shared Stock: Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag: Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override: First team to the kill or capture limit wins!
Single Flag CTF: Teams fight over a single centrally-located ASE (flag). First team to the capture limit wins!
VIP: Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball: Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Balloon Battle: Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
Annexation: Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge: Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!
Along with the press release came a bunch of new shots and of course we don't want to keep those away from you:

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