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Game Details
L.A. Noire
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
Adventure Game
Description
Interactive detective story set in the classic noir period of the late 1940s.
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Latest news
08-06-11 L.A. Noire dev Team Bondi gone bust?
07-07-11 New L.A. Noire DLC trailer
06-28-11 L.A. Noire dev under investigation
06-24-11 L.A. Noire coming to PC this Fall
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News
Details surface for L.A. Noire
Last Friday we reported that L.A. Noire would no longer be PS3-exclusive and today we got some new details on the game, courtesy of IGN who checked out the latest Game Informer magazine already.
You're Cole Phelps, a beat cop who has to clean the streets of LA which isn't easy seeing the police force is almost completely corrupt. On the personal side he's got issues as well as he's trying to cope with some bad things he did during World War 2.
Throughout the game you'll be moved to different departments including traffic, vice and homicide. You'll have to solve cases through investigations, interviews and interrogations.
Unlike most "murder mystery games" you won't find crime scenes filled with glowing objects in obvious places. Things will look very natural and you'll really have to look around yourself to find interesting things. When you do find clues, you can note details and these will be put on your notepad which you can check any time.
It also seems Team Bondi has set up quite an extraordinary system for interviews:
You're Cole Phelps, a beat cop who has to clean the streets of LA which isn't easy seeing the police force is almost completely corrupt. On the personal side he's got issues as well as he's trying to cope with some bad things he did during World War 2.
Throughout the game you'll be moved to different departments including traffic, vice and homicide. You'll have to solve cases through investigations, interviews and interrogations.
Unlike most "murder mystery games" you won't find crime scenes filled with glowing objects in obvious places. Things will look very natural and you'll really have to look around yourself to find interesting things. When you do find clues, you can note details and these will be put on your notepad which you can check any time.
It also seems Team Bondi has set up quite an extraordinary system for interviews:
The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay
When doing interviews/interrogations, you'll have to look at every twitch a character's face makes and then decide whether or not he/she is lying. Like in Mass Effect 2 your dialogue choices come from a small number of fixed options: coax, accuse or force.In other news:




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