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SSX Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii’s potential by putting you in total command of your skier or rider, on-the-ground & in-the-air, by ...
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28-05-07 Review for Wii
Latest news
09-16-09 EA reviving SSX?
05-28-07 Wii Review: SSX Blur
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02-21-07 EA opens flashy SSX Blur site
01-08-07 New SSX Blur gameplay footage
12-02-06 See the first images of SSX Blur
12-01-06 First images SSX Wii soon
11-27-06 SSX for Wii confirmed.. more or less
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Developer reacts on reviews of SSX Blur
The chief designer of the developerstudio EA Montral, Eric Chartrand, has taken a few weeks of vacation to thinks about what his reaction would be on the variety of scores given to SSX Blur.
Starting from 84% on sites like IGN and GameTrailers to rather disappointing scores like 60% and 55% on Eurogamer and 1UP.
After reading some of the reviews, you can summarize it to being a matter of preference. While one reviewer adores the controls, the other says they are an absolute abomination. Chartrands reply on this?
After all this commotion, the only lesson we can learn is that you'll have to play it to know if you like it. But isn't that the case with most games?
Starting from 84% on sites like IGN and GameTrailers to rather disappointing scores like 60% and 55% on Eurogamer and 1UP.
After reading some of the reviews, you can summarize it to being a matter of preference. While one reviewer adores the controls, the other says they are an absolute abomination. Chartrands reply on this?
“The reaction to the game was very... how can I say that... interesting,” he admits candidly. “We got very, very good reviews and very, very bad ones. Some said they thought we provided the best of the control scheme currently on the Wii, while others thought it was the worst. I think it is mostly the same for all Wii games: the public, the game industry and the reviewers are not at all aligned with each other. So those kind of extreme reactions are to be expected. All in all, I think we delivered a damn fine game.”
After all this commotion, the only lesson we can learn is that you'll have to play it to know if you like it. But isn't that the case with most games?
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