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Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High ...
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04-30-12 TV Spot arrives for Diablo 3
04-24-12 Diablo 3's Witch Doctor unveiled
03-12-12 Diablo 3 will do without PvP Arena
02-10-12 Delayed again: Diablo III
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Diablo 3's Runestones system unveiled
Blizzard Entertainment has revealed some new information regarding Diablo III, more specifically about the Runestones system that will be implemented in the game.
A highlight from Shacknews:
A highlight from Shacknews:
Runestones will change the way a skill operates, adding secondary effect such as stunning or an increased area-of-effect radius. They'll come in five different colours, each affecting every skill in a different way. Runestones will also have power ranks, applying more intense effects the more powerful the stone is.
A Golden Runestone applied to the Sweeping Wind skill, for example, will make it increase the monk's Spirit regeneration. An Obsidian Runestone, however, would cause Sweeping Wind to also create a whirlwind around the monk, damaging enemies who touch it.
Runestones will apply different effects to different skills, too. While an Obsidian Runestone applied to the demon hunter's Cluster Arrow skill will make it rain grenades, on the witch doctor's Acid Cloud it'll spawn slimes to attack nearby enemies.
There's also a trailer to see it in action:A Golden Runestone applied to the Sweeping Wind skill, for example, will make it increase the monk's Spirit regeneration. An Obsidian Runestone, however, would cause Sweeping Wind to also create a whirlwind around the monk, damaging enemies who touch it.
Runestones will apply different effects to different skills, too. While an Obsidian Runestone applied to the demon hunter's Cluster Arrow skill will make it rain grenades, on the witch doctor's Acid Cloud it'll spawn slimes to attack nearby enemies.
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