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Game Details
Battlefield 2: Special Forces
Available on :
Pc
Developed by :
Published by :
Genre :
First Person Shooter
Description
Special Forces, Special Weapons, Special Vehicles, Special Missions…Become an elite soldier or insurgent in the secret war for control of the modern world’s most strategic locations. Fight intense online battles using the latest weaponry on land, ...
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News
Dice is suffering from lack of personnel
Earlier today, Digital Illusions' chief Patrick Söderlund announced a new shooter title - under development by themselves for Electronic Arts, covered in this earlier article. In a press release issued a couple of minutes later, it becomes clear why Dice themselves wil only develop the title on pc... they haven't got enough human resources to code the new game on different platforms.
Don't worry though, some creative thinking has lead to this construction:
- Dice is the owner of the new title
- EA will publish the title
- Dice will code the pc game
- EA will code all the other platforms (Xbox360, PS2, PSP)
- Dice is still the owner of the title and recieves royalties
- EA pays a lower royalty as usual to Dice, because they helped code the title.
Comprende? Here it is in another form:
For the EA bashers out there, beware! Dice has to give its final 'GO' before any of the games can be released to the public.
To Digital Illusions licensing is an attractive solution since the Company doesn't have enough resources personnel-wise to produce versions for all platforms internally at the moment, said Patrick Söderlund, CEO at Digital Illusions.
In the games sector, major games are released for all significant platforms
simultaneously in order to achieve maximum coverage and revenues. Digital Illusions focuses on rapidly becoming one of the leading developers for the next generation's platforms - Xbox 360 from Microsoft and Playstation 3 from Sony. For the moment, the Company does not have sufficient personnel resources to simultaneously develop several different games for all significant platforms. For Digital Illusions it is therefore an attractive solution to license out the production for certain platform
versions, because it enables the Company to obtain a greater product portfolio without additional costs.
In the games sector, major games are released for all significant platforms
simultaneously in order to achieve maximum coverage and revenues. Digital Illusions focuses on rapidly becoming one of the leading developers for the next generation's platforms - Xbox 360 from Microsoft and Playstation 3 from Sony. For the moment, the Company does not have sufficient personnel resources to simultaneously develop several different games for all significant platforms. For Digital Illusions it is therefore an attractive solution to license out the production for certain platform
versions, because it enables the Company to obtain a greater product portfolio without additional costs.
Don't worry though, some creative thinking has lead to this construction:
- Dice is the owner of the new title
- EA will publish the title
- Dice will code the pc game
- EA will code all the other platforms (Xbox360, PS2, PSP)
- Dice is still the owner of the title and recieves royalties
- EA pays a lower royalty as usual to Dice, because they helped code the title.
Comprende? Here it is in another form:
Digital Illusions licenses the right to develop the PSP, Xbox and PS2 versions of the untitled game to Electronic Arts (EA). The PSP version is a new contract while the Xbox and PS2 versions were planned to be developed internally earlier. Now the development is moved to EA's UK studio instead.
In the licensing model, Digital Illusions does not have any development costs. The Company therefore receives royalties as of the first sold game for the platform, instead of when the game has first covered its development budget. At the same time, Digital Illusions receives a lower royalty level per sold game because the product is developed externally.
In the licensing model, Digital Illusions does not have any development costs. The Company therefore receives royalties as of the first sold game for the platform, instead of when the game has first covered its development budget. At the same time, Digital Illusions receives a lower royalty level per sold game because the product is developed externally.
For the EA bashers out there, beware! Dice has to give its final 'GO' before any of the games can be released to the public.
In other news:





3 Comment(s)
Anonymous
Anonymous
DoubleD
lol ! :)