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Game Details

Rage of the Gladiator

Rage of the Gladiator

Available on :
Wii
 
Developed by :
Published by :
Genre :
Action Game

Description

Rage of the Gladiator is a fantasy fighting game. You control a gladiator, fighting for your life in an arena. Armed with your magical warhammer and a trusty shield, you must defeat fantastic bosses including a Chimera, Beholder, and a Dragon. ...

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News

Did 2K have a team working on Civilization MMO?

Posted on Monday, 23 November 2009 by Speed, source: n3rfed
It sure seems like it! Apparently, 2K Games had a team secretly working on an upcoming strategy MMO but while nothing concrete is know, it did come out that the team has been laid off.

Several team members have updated their LinkedIn pages with word on what they've been up to but although they're pretty vague, the conclusion seems obvious.

Here's what Jon Jones' Linkedin had to say:
Art Outsourcing Manager
2K Games Austin

(Public Company; TTWO; Computer Games industry)

September 2008 — October 2009 (1 year 2 months)

• Worked on a very small incubator team that was developing a pre-production prototype for an MMO strategy title.

• I joined the team to develop a robust art outsourcing pipeline from the ground up to prepare to outsource up to 80% of the game’s total art assets, to find and test outsourcing vendors, selected an art studio to develop a great deal of concept art (everything from avatar characters to ground units to different cultures’ architecture to large, splashy marketing pieces), to work with the art director to develop a unique art style, cast a dragnet across various art schools and online forums to find and hire an art intern which I then brought aboard and helped manage, and also created art myself where needed.

• In addition to the management and direction aspects of my role, over the course of the project I also designed a fully functional and robust morph target \ wire parameter-driven fully customizable player avatar creation system based in 3DSMAX, developed the overall design of the city layouts throughout the various ages of history, designed a fully modular and customizable system of player throne rooms they can outfit with items they win or buy in the game, modeled, textured, rigged and facial-rigged characters, and created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation’s entire series of buildings appropriate to that age.
If that doesn't sound like Civilization, I don't know what does.
Eventhough I don't really see how you would make a turn-based strategy game into a great MMO experience, it's always sad to hear something Civilization go down the drain.
In other news:

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