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Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created.
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03-10-11 New Doom movie? No thanks!
12-01-05 Doom movie soon on DVD and UMD
04-29-05 XBox review: Doom 3
04-07-05 New Xbox shots of Doom 3
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Doom Gamespy articles
Gamespy has set up a huge amount of articles about Doom III dedicated to the Doom's 10th anniversary.
They have some exclusive interviews with the ID team about their history in the Doom development and offcourse some info about the progress of their new Doom title, Doom III.
On June 1, 2000, John Carmack updated his .plan file with mind-blowing news:
It wasn't planned to announce this soon, but here it is: We are working on a new "DOOM" game, focusing on the single-player game experience, and using brand-new technology in almost every aspect of it.
As detailed in the David Kushner tome, Masters of DOOM, id co-owners and lead artists Kevin Cloud and Adrian Carmack were anything but enthused about the idea, instead throwing their support behind a game proposal by recent id hire Graeme Devine for a multiplayer RPG called Quest. Carmack ignored Devine's declaration of "no more rocket launchers" and took drastic action, as detailed in Masters:
Carmack walked into Kevin and Adrian's office and said, "I want to do "DOOM." Paul [Steed] wants to do "DOOM." Tim [Willits] wants to do "DOOM." If we don't do "DOOM," I'm leaving." Then he turned and walked out the door.
You can read all about it at Gamespy, here
They have some exclusive interviews with the ID team about their history in the Doom development and offcourse some info about the progress of their new Doom title, Doom III.
On June 1, 2000, John Carmack updated his .plan file with mind-blowing news:
It wasn't planned to announce this soon, but here it is: We are working on a new "DOOM" game, focusing on the single-player game experience, and using brand-new technology in almost every aspect of it.
As detailed in the David Kushner tome, Masters of DOOM, id co-owners and lead artists Kevin Cloud and Adrian Carmack were anything but enthused about the idea, instead throwing their support behind a game proposal by recent id hire Graeme Devine for a multiplayer RPG called Quest. Carmack ignored Devine's declaration of "no more rocket launchers" and took drastic action, as detailed in Masters:
Carmack walked into Kevin and Adrian's office and said, "I want to do "DOOM." Paul [Steed] wants to do "DOOM." Tim [Willits] wants to do "DOOM." If we don't do "DOOM," I'm leaving." Then he turned and walked out the door.
You can read all about it at Gamespy, here
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