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Driver San Francisco

Driver San Francisco

Available on :
Pc
Xbox 360
Playstation 3
 
Developed by :
Published by :
Genre :
Racing Game

Description

Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly “shift” between well over a hundred ...

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Driver: San Francisco dev gets hit by layoffs

Posted on Monday, 29 November 2010 by Speed, source: Develop
Reflections, developers of amongst other things Driver San Francisco, has had to let up to 19 people go.

Ubisoft Entertainment, owners of the studio, have confirmed the layoffs and stated this is being done as part of a wider restructuring of the company:
“There was a meeting to propose reorganisations to the team that may result in redundancies of up to a dozen studio members,”

“This is a proposal for reorganisation, and it isn’t the people who are made redundant, but the jobs themselves. The people get to have their say about the reorganisation.”

“Overall, this may result in redundancies effecting up to a dozen studio team members. When we are in a heavy production time, as we are with Driver, there are a lot of contract workers, and I do believe about seven workers will not have their contracts renewed.”
An anonymous source has given some additional information regarding the layoffs, saying they've been hit everywhere, high and low:
“There were people from all levels. Some were high up, people who have been at the company for a very long time. Craig Lawson [creative director, at Reflections since 1998] and Jack Couvela [art director, at Reflections since 1997] haven’t come back into work since,”
According to that same source, a "wider reorganisation" isn't really the cause of the layoffs, but rather Ubi not being happy with how development of Driver San Francisco is going:
“There have been delays with the project, and because of our delays, Ubisoft have had to change their plans for our studio. What that means exactly I’m not sure,” he said.

“This is the first game that we have done for the current generation of consoles. We are obviously learning as we go along, developing our skills. We haven’t had much support from external sources.”

“We’ve been told that we shouldn’t worry about what’s going to happen after the game has come out. To me that isn’t a very good sign. When the management are telling you not to worry about the studio and concentrate on the game, everyone gets worried,” he said.

“Everyone is pretending that it hasn’t happened. Nobody has mentioned the people who have gone, and we haven’t had any meetings about it. They have just said that for the time being, everyone who needs to be told has been told. ‘For the time being’ is worrying.

“People think that when we have finished this game we will all be told ‘off you go now’.”
The Ubisoft spokesperson denied all allegations that they're planning to close Reflections once Driver is out:
“What’s key at Reflections is that we are working on a small reorganisation, we need to ensure that we have the right skills mix for the Driver brand. The brand is very important to us, and Reflections is crucial as a studio. They have an expertise that none of our other studios have.”

“It will absolutely keep going after Driver,”
Guess we'll know soon enough.
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