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Spore is a simulation game created by Will Wright that allows players to control various life forms from the cellular to the galactic level.
Latest news
02-13-08 Spore on September 4
08-09-07 Spore playable in Leipzig
07-12-07 E3 07: Why Spore isn't at E3
02-04-07 Spore also coming to NDS
06-02-06 New screens of Spore
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E3 07: Why Spore isn't at E3
We are seeing a lot of titles that already got coverage on previous E3 shows, one of those games that are now remaining afk at this revamped E3 is Spore.
IGN has a very informative interview with Maxis VP of Marketing Patrick Buechner about why EA and Maxis decided not to show this "create your own species/society from the ground up through different stages"-simulation right now.
The game has reached the alpha development stage which means anyone can play through the entire game, developer Maxis is now tuning everything with several playtests. Some lucky few of the press will be also able to play the game on the Leipzig Game Convention (August). Why not at this E3 then?
Spore will be out on PC and DS on April 1st 2008 at the earliest. PC folks will be able to test some of the creature tools before the release too:
IGN has a very informative interview with Maxis VP of Marketing Patrick Buechner about why EA and Maxis decided not to show this "create your own species/society from the ground up through different stages"-simulation right now.
The game has reached the alpha development stage which means anyone can play through the entire game, developer Maxis is now tuning everything with several playtests. Some lucky few of the press will be also able to play the game on the Leipzig Game Convention (August). Why not at this E3 then?
IGN: So you guys are going to Leipzig instead of E3 this year. Why did you pass on E3 and pick Germany instead?
Patrick Buechner: E3 is a great event especially when you're unveiling a new game or have some other big news to share. EA obviously has a lot of big games at the show already. Spore has shown well at E3 in the past. It won Best of Show and Best Original Game. Whenever you're going into one of these big events, game developers have to weigh the positive benefits of media and industry coverage to the cost of taking the team down to the show, creating a special demo, and having producers offline for a while so we, in the case of Spore, have already been to E3 and we felt that we should keep the team focused on development. As well we already have this commitment to go to the Games Convention in Leipzig which is Europe's biggest videogame event and that's at the end of August and we didn't want to have multiple events to work towards. The press will be able to play the game at the show behind closed doors.
Patrick Buechner: E3 is a great event especially when you're unveiling a new game or have some other big news to share. EA obviously has a lot of big games at the show already. Spore has shown well at E3 in the past. It won Best of Show and Best Original Game. Whenever you're going into one of these big events, game developers have to weigh the positive benefits of media and industry coverage to the cost of taking the team down to the show, creating a special demo, and having producers offline for a while so we, in the case of Spore, have already been to E3 and we felt that we should keep the team focused on development. As well we already have this commitment to go to the Games Convention in Leipzig which is Europe's biggest videogame event and that's at the end of August and we didn't want to have multiple events to work towards. The press will be able to play the game at the show behind closed doors.
Spore will be out on PC and DS on April 1st 2008 at the earliest. PC folks will be able to test some of the creature tools before the release too:
IGN: Are you planning on putting out some kind of demo or beta program?
Patrick Buechner: We are going to release the creature editor portion of Spore in advance of the core game release. Probably several weeks before. We know there are a lot of people anticipating Spore and we appreciate their patience. We really want to give them the game that they're waiting for.
Patrick Buechner: We are going to release the creature editor portion of Spore in advance of the core game release. Probably several weeks before. We know there are a lot of people anticipating Spore and we appreciate their patience. We really want to give them the game that they're waiting for.
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