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Mirror's Edge
Available on :
Pc
Xbox 360
Playstation 3
Xbox 360
Playstation 3
Developed by :
Published by :
Genre :
First Person Shooter
Description
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being ...
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12-20-08 More layoffs at EA
10-14-08 Mirror's Edge first part in trilogy
09-29-08 Mirror's Edge also gets virtual cups
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EA: Mirror's Edge execution fell short
In a new interview, Electronic Arts' president of EA Games, Frank Gibeau, said that the execution of Mirror's Edge (by Digital Illusions) wasn't done well enough, and there were too many shortcomings:
“First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short.”
“There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”
“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”
Mirror's Edge wasn't the only game where execution wasn't all too great according to Gireau though: Dead Space had the same issue. The difference between both games, which resulted in Dead Space getting a sequel, was that it turned a profit while Mirror's Edge didn't:“There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”
“The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”
“It made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes.
“So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build [protagonist] Isaac as a character, how do we make this game a success online.”
I'm saying it again: it's all about the money :)“So when we re-worked Dead Space [for the upcoming sequel], we looked at how to make it a better idea, how do we make the story more engrossing, how do we build [protagonist] Isaac as a character, how do we make this game a success online.”
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