Game Details
FIFA 08
Available on :
Pc
Playstation 2
Nintendo DS
Playstation Portable
Xbox 360
Playstation 3
Wii
Playstation 2
Nintendo DS
Playstation Portable
Xbox 360
Playstation 3
Wii
Developed by :
Published by :
Genre :
Sports Game
Description
The FIFA 08 next-gen gameplay engine, built to maximize the power of Xbox 360 and PLAYSTATION 3, delivers animations and ball control that is so responsive you feel like you are actually on the pitch. Footballers in FIFA 08 now benefit from A.I. ...
Articles
01-11-07 Review for Playstation 3
Latest news
03-19-08 EA Sports working on 8 Wii titles
11-01-07 PS3 Review: FIFA 08
10-08-07 Major FIFA sales
08-09-07 Goal! Two FIFA 08 trailers
08-01-07 Trailer of FIFA 08 is upon us
Related Tags
Latest comments
Latest forum comments
News
EA: "We're boring people to death"
Posted on Monday, 9 July 2007 by Ryuken, source: Wallstreet Journal
EA is apparently ready to kick off this E3 week with one of the most ironical statements ever made.
The Wallstreet Journal cites the new chief executive of EA, John Riccitiello, who thinks sequels should be more innovative and games in general should be shorter and a lot easier to appeal to the casual audience:
Good thing he wants EA and others to skip the annual updates we've known for too long. What he means with 40-hour games and hard games is beyond me though, if anything, then we've seen only shorter games and titles that were too easy to complete in the past few years.
Hopefully this "necessary" appeal to casual gamers won't cut out the demands of the faithful hardcore audience.
The Wallstreet Journal cites the new chief executive of EA, John Riccitiello, who thinks sequels should be more innovative and games in general should be shorter and a lot easier to appeal to the casual audience:
In his first in-depth comments since taking the job in April, John Riccitiello says he worries that the Redwood City, Calif., company and others in the industry make too many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court "casual" consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish.
"We're boring people to death and making games that are harder and harder to play," Mr. Riccitiello said in an interview.
Mr. Riccitiello praises some new games, including Activision Inc.'s Guitar Hero series and Vivendi SA's online World of Warcraft, as well as a music game by Viacom Inc.'s MTV called Rock Band, which EA will distribute. But he says there aren't enough titles that break new ground. He said he believes making sequels is still a sound strategy, as long as they are more innovative than in the recent past.
"For the most part, the industry has been rinse-and-repeat," he says. "There's been lots of product that looked like last year's product, that looked a lot like the year before."
"We're boring people to death and making games that are harder and harder to play," Mr. Riccitiello said in an interview.
Mr. Riccitiello praises some new games, including Activision Inc.'s Guitar Hero series and Vivendi SA's online World of Warcraft, as well as a music game by Viacom Inc.'s MTV called Rock Band, which EA will distribute. But he says there aren't enough titles that break new ground. He said he believes making sequels is still a sound strategy, as long as they are more innovative than in the recent past.
"For the most part, the industry has been rinse-and-repeat," he says. "There's been lots of product that looked like last year's product, that looked a lot like the year before."
Good thing he wants EA and others to skip the annual updates we've known for too long. What he means with 40-hour games and hard games is beyond me though, if anything, then we've seen only shorter games and titles that were too easy to complete in the past few years.
Hopefully this "necessary" appeal to casual gamers won't cut out the demands of the faithful hardcore audience.
In other news:





6 Comment(s)
Anonymous
save them time and money and increase there profits more like...tell it as it is u turds instead of trying to put words in our mouthes
Majithise
And so far those harder and harder games just mean more and more complex to keep people interested longer till they figure it out, so I agree about the lack of innovation. But there seem to be only so many ways to run around shooting at eachother, or building armies, or solving a puzzle. That's why the Wii has done well, it's innovative even if it's not cutting edge.
derf26 (old)
I want games like Oblivion that have hundreds of hours in them, or games as complex as Medieval II: Total War.
NINJAFISH
I want games like Oblivion that have hundreds of hours in them, or games as complex as Medieval II: Total War.
Hell yea.
And this "enlightened" message coming from EA is as ironic as it gets. If you read carefully hes not calling for innovation, hes calling for more of the same just split up into smaller packages that can be priced individually.
Anonymous
I have to say though, some of these new games are getting far too complicated for their own good. Take X3 for example, I want to blow spaceships out of the sky not concentrate on altitude, pitch, y is anti-missle, but r is target attacker, f is target in view, v is target last, b is target behind.....
Needless to say I kind of understand where he is coming from, it used to be about the gameplay rather than how many controls you have and the joys of adjusting your rudder by 0.2degrees.
I will await your slating
:)
NINJAFISH
An easy example of this would be racing games. Personally I'm not interested in games that allow you to make super detailed custom cars jobs down to the type of leather inside the car. I'm more of a race and smash kind of driver, so thats why I would pick up Burn Out 3 rather then Forza 2. But then when it comes to RPGs I do like having all the detailed and customizable crap and with FPS I like both so I know to pick my games accordingly to what I enjoy.
So it really depends on whether or not you know what you like. If you don't like the super realistic type games don't buy them. There are usually plenty of alternatives.