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The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and ...
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17-10-08 Review for Pc
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07-11-10 New Spore... RPG coming up?
10-02-09 Spore goes Hollywood
12-08-08 Most downloaded games of 2008
09-25-08 Spore sells over 1 million copies
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News
EA to loosen up DRM on Spore and Crysis Warhead
Posted on Friday, 19 September 2008 by daffeh, source: MTV Multiplayer
Spore, the game where one creates DRM err... life, hasn't been out of our news ever since it was released. With SecuRom, periodical activation, limited online accounts, limited installs and the lack of de-validating an install, Electronic Arts really tried their best to lock out pirates. Many of the legitimate buyers felt wronged by all the limits and started complaining while the game got cracked days before the original release.
MTV Multiplayer went up to the one person that could tell us what would be done to address some of the more intrusive issues: EA president Frank Gibeau. After protecting himself and EA by explaining why they did what they did, he went on and gave away what would be done in the near future.
MTV Multiplayer went up to the one person that could tell us what would be done to address some of the more intrusive issues: EA president Frank Gibeau. After protecting himself and EA by explaining why they did what they did, he went on and gave away what would be done in the near future.
Going forward, we will amend the DRM policy on Spore to:
· Expand the number of eligible machines from three to five.
· Continue to offer channels to request additional activations where warranted.
· Expedite our development of a system that will allow consumers to de-authorize machines and move authorizations to new machines. When this system goes online, it will effectively give players direct control to manage their authorizations between an unlimited number of machines.
Then he asked the customers and gamers for some understanding:· Expand the number of eligible machines from three to five.
· Continue to offer channels to request additional activations where warranted.
· Expedite our development of a system that will allow consumers to de-authorize machines and move authorizations to new machines. When this system goes online, it will effectively give players direct control to manage their authorizations between an unlimited number of machines.
We’re willing to evolve our policy to accommodate our consumers. But we’re hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.
Because he keeps mentioning a 'policy', my guess is that Crysis Warhead will get the same treatment.In other news:





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