Game Details
Army of Two
Available on :
Xbox 360
Playstation 3
Playstation 3
Developed by :
Published by :
Genre :
Tactical Shooter
Description
Today, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. Since the Vietnam War, this number has increase ten fold and is only rising. As the ...
Articles
01-05-08 Review for Playstation 3
Latest news
07-13-11 EA kills off online servers
10-23-07 Army of Two postponed to early 2008
07-11-07 E3 07: Army of Two: new screens
05-12-07 Five new screens of Army Of Two
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News
Europeans found Army of Two tasteless
Posted on Tuesday, 8 December 2009 by Speed, source: Gamesindustry.Biz
According to Reid Schneider pf Electronic Arts we Europeans didn't like Army of Two at all, while Americans couldn't get enough of it
“We had this whole market in the US that thought the tone was cool, but in Europe everyone thought it was ridiculous and tasteless and a bunch of frat guys running around,” said the developer
“One of the things we learned was that we’re never going to be able to please both. So the way you interact with your partner and decisions you make – if you’re doing a lot of fist bumps – these influence the tone and the dialogue of your character. If your taking it on a more serious level then the game reacts seriously.”
With the announced sequel, Army of Two: The 40th Day which will arrive in January, Schneider wants to please both markets. Players will be able to set the tone of the game themselves by the way they're playing:“One of the things we learned was that we’re never going to be able to please both. So the way you interact with your partner and decisions you make – if you’re doing a lot of fist bumps – these influence the tone and the dialogue of your character. If your taking it on a more serious level then the game reacts seriously.”
“It’s really important for us tonally to appeal to the European audience because with the core audience in that territory, the game really turned them off so deeply that they couldn’t get to the game underneath.
“In a movie you’re distanced from those characters and you’re watching them, but in a game you are those characters and if they say something you find bothersome it rips you right out of the experience. We wanted to change the overall dialogue but also let the player tell their own a story a little bit more.”
Maybe Europe didn't like the game so much because the story was filled with American flags and hails? Something for EA to think about...“In a movie you’re distanced from those characters and you’re watching them, but in a game you are those characters and if they say something you find bothersome it rips you right out of the experience. We wanted to change the overall dialogue but also let the player tell their own a story a little bit more.”
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