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FAKK2 : After the facts

Posted on Friday, 13 October 2000 by CoBraLorD, source: Fragland
Machinima.com got talking with Tom Mustaine , game designer behind Heavy Metal : F.A.K.K. 2, about how the game was created.[BLOCK]Tom: I think the cutscenes worked well in FAKK2. None of them were too jarring, and they added to the game in just the right places. I continue to believe that in-game cinematics are the right path for delivering story elements in games. Fully rendered stuff is a great reward but tends to pull the player out of the game and raises the bar between what you see in game and what you see in a rendered cinematic[/BLOCK]
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