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Game Details

F.E.A.R.

F.E.A.R.

Available on :
Pc
Xbox 360
Playstation 3
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the ...

Articles

16-11-05 Review for Pc

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News

F.E.A.R. E3 trailer and features overview

Posted on Thursday, 19 May 2005 by Rav^, source: Fragland
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First Encounter Assault and Recon is the anticipated new shooter from Monolith Productions. The release date is set for this fall, but of course the game is showcased at E3.

And thus, a new trailer has been released:

» fear_e3_2005.zip (16.51 Mb)

Additionally, a full feature list for F.E.A.R. was announced:

Product Features

Fierce Enemies - Squads of tactical teams use coordinated attacks and flanking maneuvers to pin you down and take you out. High tech assassins cling to walls and ceilings and ambush you from the shadows. Heavy armor units that soldiers will advance behind and use for cover.

Cinematic Special FX - An advanced Special FX system showers you in sparks, smoke, and debris, making combat as intense and exhilarating as an action movie.

State of the Art Arsenal - You'll employee high tech firearms and classified weaponry such as the corkscrew missile launcher, rapid-fire battle cannon, and sub-nuclear blaster that turns enemies to pillars of ash.

Spectacular Situations - Experience a catastrophic helicopter crash entirely in-game and then fight off waves of enemy special forces. Ride shotgun in a high speed car chase, pursued by assassins on motorcycles and enemy attack helicopters.

Advanced Game Technology - The latest in DirectX 9 rendering technology uses real-time per pixel lighting, shadow volumes, normal mapping, and advanced shaders to create a world so convincing you'll forget you're playing a game. Havok 2 Game Dynamics system makes unleashing hell on your enemies visceral and satisfying. Bodies recoil and collapse accurately and objects react to being shot, pushed, or blown up.

16_t213_t2
In other news:

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