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Game Details

Supreme Commander

Supreme Commander

Available on :
Pc
Xbox 360
 
Developed by :
Published by :
Genre :
Real Time Strategy

Description

For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: Their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once peaceful ...

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News

First Supreme Commander patch out

Posted on Friday, 23 February 2007 by Ryuken, source: Fragland
119_t2
After its release in Europe last week and the release in North America this week, GPG and THQ have already released a patch for the sci-fi RTS Supreme Commander.

This update will be automatically downloaded once you connect to GPGnet, the online matchmaking service of the game. Most of the fixes and balance changes listed below were based on the last feedback of the multiplayer beta.

Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.

* Support for Direct2Drive download version enabled.
* Several color, prop, texture, normal map and effects adjustments throughout the game.
* Several animation and animation speed adjustments throughout the game.
* Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
* Add open/close slot functionality.
* Fix observer button appearing/disappearing
* Chat history should now only display the senders name on the first line of every message.
* Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
* Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
* Game no longer hangs when minimizing during a non-interactive sequence.
* Rules for reclaiming building have changed significantly, reducing a possible game exploit.
* Minimalist UI: A much lower footprint UI has been added in game. This UI takes up much less real estate. To activate the UI you press + .
* Selection Bars: Several changes were made to the selection bars' sizes and center points to more accurately highlight the selected unit.
* Prebuilt Units: This new skirmish option provides the user(s) and any additional AIs with 4 mass extractors, 4 power generators, and 1 land factory at the beginning of the match.
* Updated chat/console window: Several changes to the console and in-game chat window improve the visual appearance and also allow it to be moved around the screen.
* Numerous localization changes and fixes for the world wide releases of Supreme Commander
* ACU Death Nuke damage reduced.
* Commander Overcharge damage reduced when used against other Commanders. Damage towards non-Commander units (Sub-Commanders included) will remain the same.
* Sub-Commanders are no longer reclaimable.
* UEF T3 Gunship economy cost increased, damage decreased.
* UEF Commander Shoulder Pod movement speed reduced slightly.
* T1 and T2 Sonar now have a minimum build distance from shore.
* T2 Artillery power adjacency bonus corrected and is now consistent across factions.
* UEF T2 Power Generator's adjacency bonus has been corrected to be consistent with the other factions' T2 Power Generators.
* Cybran T2 Point Defense beam changes to fix a bug, will have minimal balance impact.
* A number of economy exploits have been fixed.
In other news:

4 Comment(s)

Anonymous

Anonymous

It Makes me fucking laugh that in this day and age we have to buy software that constantly needs fuking patching, repairing, fixing, poking, fuking, fingering, plastering..omfg get it right 1st time for once someone please.. without using the Ole "Everyones PC's are comifg'd differently" excuse..!!! pfftt
It Makes me fucking laugh that in this day and age we have to buy software that constantly needs fuking patching, repairing, fixing, poking, fuking, fingering, plastering..omfg get it right 1st time for once someone please.. without using the Ole "Everyones PC's are comifg'd differently" excuse..!!! pfftt
Quote
Posted on 22:31, February 23rd 2007
Anonymous

Anonymous

Yes My friend. I agree, We have become so accustom the the word patch we tend not to even think about it anymore. I share your frustration for this also. Saying that i had to go back into hospital 4 times to have my ankle cast remoulded. It seem the world is full of incompetent porfessionals :D
Yes My friend. I agree, We have become so accustom the the word patch we tend not to even think about it anymore. I share your frustration for this also. Saying that i had to go back into hospital 4 times to have my ankle cast remoulded. It seem the world is full of incompetent porfessionals :D
Quote
Posted on 22:36, February 23rd 2007
Majithise

Majithise

Much of this patch was actually implemented in the beta, it did not make it in time to get onto the release CDs though. The game's multiplayer beta was running for over three months and a lot was still happening in that last few weeks. These are minor tweaks to make the game run better for more people. And the balancing changes are a good thing.

Remember the days when you'd see a patch maybe once every 6 months, if that? Now we can get things fixed much more quickly. Suprememe Commander has so much stuff in it that could go wrong or could need balancing, the release version was as near perfect as anyone could expect it to be.
Much of this patch was actually implemented in the beta, it did not make it in time to get onto the release CDs though. The game's multiplayer beta was running for over three months and a lot was still happening in that last few weeks. These are minor tweaks to make the game run better for more people. And the balancing changes are a good thing. Remember the days when you'd see a patch maybe once every 6 months, if that? Now we can get things fixed much more quickly. Suprememe Commander has so much stuff in it that could go wrong or could need balancing, the release version was as near perfect as anyone could expect it to be.
Quote
Posted on 06:25, February 24th 2007
Anonymous

Anonymous

There are two reasons for patching.
1. The games are much more complicated and somuch larger then in early time, making bugs much more likely.
2. They might do this to reduce piracy. Some games can't be patched if you own an illegal version. Depends on how well the game is secured.
There are two reasons for patching. 1. The games are much more complicated and somuch larger then in early time, making bugs much more likely. 2. They might do this to reduce piracy. Some games can't be patched if you own an illegal version. Depends on how well the game is secured.
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Posted on 12:30, February 24th 2007
 

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