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Game Details

Galactic Civilizations II: Dread Lords

Galactic Civilizations II: Dread Lords

Available on :
Pc
 
Developed by :
Published by :
Genre :
Turn-Based Strategy

Description

Created by the same renowned team responsible for many of Stardock's leading titles, Galactic Civilizations II takes place in the distant future, when mankind has become a space-faring civilization and must contend with other extraterrestrial ...

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News

Galactic Civilizations II finished

Posted on Tuesday, 7 February 2006 by Ryuken, source: Stardock
6_t2
Stardock has announced that their turnbased 4X strategy game Galactic Civilizations II has gone gold and will be out in stores on February the 21st (USA) and the 24th (Europe).

Be sure to check out their full announcement in which one of the developers discusses the problems they had in the last testing sessions and he also has some interesting stuff to say about the whole marketing process of the game. New screenshots and general info can be found there too.

GalCiv II took a major turn this time around. We wanted to make a game that could be a definitive 4X space strategy game. That meant incorporating features from the genre that are popular. Sometimes, games leave out feature -- good features -- from other games simply because they don't want to acknowledge that other games exist. I see that in RTSs and it drives me nuts. After playing Rise of Nations, it's hard to go to another land based RTS that doesn't have a concept of land control (at least for me). It's such a good idea. After playing Total Annihilation, it's hard to deal with units that don't fight back (or run away) when attacked.

1_t2
Similarly, GalCiv II couldn't just pretend that Master of Orion didn't exist. Or that Homeworld didn't exist. Or that Ascendancy didn't exist. Or that Stars didn't exist. Or Twilight Imperium. Or Space Empires, or Starships Unlimited, or even the unreleased Stars Supernova. I don't claim to be a real game developer. Or even a real programmer. I'm a gamer who just happens to know how to make game ideas be turned into actual games.

So we could either pretend that GalCiv is the only 4X space game that's ever come out and expand on its existing features. Or we could try to reach out to the fans of all these classic games, many of whom are probably looking for a new game to try and see if we have something to offer them. That's not to say we just took features X, Y, and Z and crammed them in to have a bullet point. We didn't do that. Instead we looked at features we thought might make the game better and then looked to see if other games implemented it, how they implemented it, and how that might make sense in our game.
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