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Featuring an hour of cinematic sequences and a deep combat system built around unique double chain blade weapons permanently fixed on Kratos, GOD OF WAR takes players through various environments that will have them fighting fierce enemies, ...
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05-09-05 Review for Playstation 2
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God of War designer fed up with storylines
Posted on Tuesday, 18 July 2006 by Speed, source: Jaffes Game Design
David Jaffe, one of the designers for God of War has updated his blog with word that he's fed up making games with a storyline.
Since God Of War, I have lost interest in the genre of single player action/adventure games. In fact, I’ve really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense.
I don’t want to tell stories with my games anymore.
As I player, while I am really loving the action-adventure genre, I also find myself spending more time playing pure games. Sports games, multiplayer games, racing games, hell...these days, a good 30% of my game playing time is spent on casual game sites like YAHOO and ADDICTING GAMES.COM.
I don’t want to tell stories with my games anymore.
As I player, while I am really loving the action-adventure genre, I also find myself spending more time playing pure games. Sports games, multiplayer games, racing games, hell...these days, a good 30% of my game playing time is spent on casual game sites like YAHOO and ADDICTING GAMES.COM.
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