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The next generation installment of the GT-series will use a brand new graphical engine and will feature online play.
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10-12-11 GT5 DLC detailed and priced
12-15-10 Gran Turismo 5 to get car upgrades?
12-13-10 GT5 runs better with SSD disk
11-25-10 Gran Turismo 6 probably on PS4
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Gran Turismo 5 gets mechanical damage soon
According to the latest batch of tweets by Polyphony's Kazunori Yamauchi, Gran Turismo 5 will be getting an update later this month that adds mechanical damage to the game.
GTPlanet translated the tweets that were answers to questions from gamers and the highlights are listed below:
Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them. Yamauchi appears to consider the possibility of removing the in-game HUD (heads-up-display features) at some point in the future. To unlock the Red Bull X1, you’ll need to complete the “Sebastian Vettel Challenge”, which appears at Level 30. Online “lounge” functionality and other features will be added “one by one”. Polyphony Digital continues to work on fully supporting the Logitech G25 and G27, though Yamauchi admits he would like a “new steering device soon”… Mechanical damage options will be implemented in a new update for GT5 coming “early December”. As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3. In-game rewards (such as the monetary prize in GT5 Prologue) for your performance in online events is something Polyphony Digital is considering, and may be implemented in a future update. Gran Turismo 5’s official, 2-disc sound-track will be released soon. Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot. The YouTube replay upload feature had to be pulled from the final version of the game because it took a very long time to render and it consumed too much memory. Yamauchi is still considering it, however.
GTPlanet translated the tweets that were answers to questions from gamers and the highlights are listed below:
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I hate gt5. I am a loyal GT fan until now. I owned gt1 to gt5 prologue. Sorry blocky shadows, slow menu/load times 800 crap cars??? Why bother. Should've gone for 400 prem cars and not waste my time with a Deloren or Mitis Miv or something. And whats with the handling? I can run on grass and sand and im still doing reasonably fast pace. I'm still allowed to bounce off other cars to get through. I've already clocked 55% in 4 days. GT4 took me 8 weeks to do 70%.I used to buy into whatever Yamauchi said but now is REALLLLLY Pissed off with him for the years of BULL&*!T he fed us. Stuff like 60mill budget driving around the world using real cars...blah blah. Oh and still the cars sounds like GT3 standards. Come on OK Forza is not to GT5 standards but the are not far behind and only takes them 2 years. The only reason i bought ps3 is GT. Same as ps1-ps2. I don't play any other games. So this will have to be my last and disappointing association with GT series. Is there any other potential games out there. Played Foza 3 and it is too easy. Can someone recommend a new Sim game?
hahahaha sounds like someones having a dig... been playing it for a few days now, ok slow at first but really getting into it now, at level 32 and the races really start getting interesting. all i can say is give it time, with updates may get better, but i'm enjoying it.
only real thing i reckon they really need to fix is headlights at night driving on a road that is pitch black not being able to see where you are going, reckon they need to look at race driver grid night racing for ideas
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