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The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of ...
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12-30-05 Xbox Review: Half-Life 2
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Half-Life 2 not for nVidia cards ?
XBitLabs has word that Half-Life 2 will contain a bug which prevents FSAA (Full Screen Anti-Aliasing which gets rid of the sawteeth in images) from being turned on.
A workaround for ATI cards seems possible, for nVidia-based card however not
Really weird. This would be the first time a game can't decently run on an nVidia powered card.
A workaround for ATI cards seems possible, for nVidia-based card however not
According a Valve officials quoted in forums at HalfLife2.net web-site, there are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that current graphics processors sample texture subjects with FSAA enabled.
The developers of the legendary Half-Life game said that drivers are not likely to solve the problem, however, it still can be solved for graphics cards based on VPUs from ATI Technologies, such as RADEON 9500-, 9600-, 9700- and 9800-series. As for NVIDIA GeForce and GeForce FX-series, there are practically no chances to find a workaround, according to Valve.
The thread where all the stuff can be found is available right here.The developers of the legendary Half-Life game said that drivers are not likely to solve the problem, however, it still can be solved for graphics cards based on VPUs from ATI Technologies, such as RADEON 9500-, 9600-, 9700- and 9800-series. As for NVIDIA GeForce and GeForce FX-series, there are practically no chances to find a workaround, according to Valve.
Really weird. This would be the first time a game can't decently run on an nVidia powered card.
In other news:




14 Comment(s)
DoubleD
Cheap trick to lure us to ATI cards.
Up theirs !
J0Sb31R (old)
Enigma
Insanity
I could try to tell you what he told me, but seeing as I'm not very knowledgable on hardware stuff, I'd probably leave things out/make no sense, so I won't bother :)
Watcher
daffeh
Insanity
Enigma
Insanity
it had something to do with hl2 using multiple small textures to increase performance, and if you'd FSAA that you would get smeared textures or something
not sure if that is fully accurate, but that's the simple explaination of what that hardware freak told me :)
Shivers6
shivers
NecromanX
daffeh
Shivers6
Gary
So for HL2, AA on or off?
At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA.
Gary
Then the poster followed up with a couple more questions, with answers that should please ATI users.
1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it?
Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.
2) Is this a problem unique to hardware + Source?
It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out.
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This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.
Anonymous
Gary
So for HL2, AA on or off?
At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA.
Gary
Then the poster followed up with a couple more questions, with answers that should please ATI users.
1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it?
Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.
2) Is this a problem unique to hardware + Source?
It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out.
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This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.