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Half-Life 2

Half-Life 2

Available on :
Pc
Xbox
 
Developed by :
Published by :
Genre :
First Person Shooter

Description

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of ...

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03-12-04 Review for Pc 30-12-05 Review for Xbox

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News

Half-Life 2 not for nVidia cards ?

Posted on Sunday, 20 July 2003 by Speed, source: Fragland
XBitLabs has word that Half-Life 2 will contain a bug which prevents FSAA (Full Screen Anti-Aliasing which gets rid of the sawteeth in images) from being turned on.
A workaround for ATI cards seems possible, for nVidia-based card however not
According a Valve officials quoted in forums at HalfLife2.net web-site, there are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that current graphics processors sample texture subjects with FSAA enabled.

The developers of the legendary Half-Life game said that drivers are not likely to solve the problem, however, it still can be solved for graphics cards based on VPUs from ATI Technologies, such as RADEON 9500-, 9600-, 9700- and 9800-series. As for NVIDIA GeForce and GeForce FX-series, there are practically no chances to find a workaround, according to Valve.
The thread where all the stuff can be found is available right here.

Really weird. This would be the first time a game can't decently run on an nVidia powered card.
In other news:

14 Comment(s)

DoubleD

DoubleD

I don't buy it. There is always a solution. After all, it are one I's & O's.
Cheap trick to lure us to ATI cards.

Up theirs !
I don't buy it. There is always a solution. After all, it are one I's & O's. Cheap trick to lure us to ATI cards. Up theirs !
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Posted on 18:48, July 20th 2003
J0Sb31R (old)

J0Sb31R (old)

godamn stupid statement... This is just hilarious, don't buy it either :)
godamn stupid statement... This is just hilarious, don't buy it either :)
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Posted on 18:53, July 20th 2003
Enigma

Enigma

It's a stupid statement and this newspost has a very stupid title. It's already hard to believe no fix would be made for nVidia if this problem even exists, let alone that Half-Life 2 would be unplayable on nVidia cards.
It's a stupid statement and this newspost has a very stupid title. It's already hard to believe no fix would be made for nVidia if this problem even exists, let alone that Half-Life 2 would be unplayable on nVidia cards.
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Posted on 20:28, July 20th 2003
Insanity

Insanity

I didn't believe it at first either, but after some hardware goeroe explained why exactly it wouldn't work on nvidia cards, it all made sense.
I could try to tell you what he told me, but seeing as I'm not very knowledgable on hardware stuff, I'd probably leave things out/make no sense, so I won't bother :)
I didn't believe it at first either, but after some hardware goeroe explained why exactly it wouldn't work on nvidia cards, it all made sense. I could try to tell you what he told me, but seeing as I'm not very knowledgable on hardware stuff, I'd probably leave things out/make no sense, so I won't bother :)
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Posted on 21:43, July 20th 2003
Watcher

Watcher

Well, I don't believe it either, but lucky for me, if it should prove to be true, I've a got a Radeon 9800 pro so ...
Well, I don't believe it either, but lucky for me, if it should prove to be true, I've a got a Radeon 9800 pro so ...
Quote
Posted on 22:44, July 20th 2003
daffeh

daffeh

this is a countermeasure for the HL2 nVidia exclusive of a few months back. Im pretty sure of it
this is a countermeasure for the HL2 nVidia exclusive of a few months back. Im pretty sure of it
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Posted on 23:10, July 20th 2003
Insanity

Insanity

that whole 'nvidia card exclusive'-game line of thinking was awful anyway, serves them right
that whole 'nvidia card exclusive'-game line of thinking was awful anyway, serves them right
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Posted on 23:16, July 20th 2003
Enigma

Enigma

Don't games support DirectX or OpenGL on the base level instead of hardware?
Don't games support DirectX or OpenGL on the base level instead of hardware?
Quote
Posted on 09:00, July 21st 2003
Insanity

Insanity

nvidia cards DO support directx and opengl in hl2, they just can't do FSAA (remove the jaggies) because of the way their hardware works.

it had something to do with hl2 using multiple small textures to increase performance, and if you'd FSAA that you would get smeared textures or something

not sure if that is fully accurate, but that's the simple explaination of what that hardware freak told me :)
nvidia cards DO support directx and opengl in hl2, they just can't do FSAA (remove the jaggies) because of the way their hardware works. it had something to do with hl2 using multiple small textures to increase performance, and if you'd FSAA that you would get smeared textures or something not sure if that is fully accurate, but that's the simple explaination of what that hardware freak told me :)
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Posted on 10:04, July 21st 2003
Shivers6

Shivers6

I think this is a silly post, its not nvidia fault, its valves issue,as every other game uses both cards fine.specially new ones, i think valve is going to have to fix the issue otherwise.... ((i am a geforce fx 5900 ultra 256 owner.))) ... valve can kiss my ass!! doom 3 here i come........
shivers
I think this is a silly post, its not nvidia fault, its valves issue,as every other game uses both cards fine.specially new ones, i think valve is going to have to fix the issue otherwise.... ((i am a geforce fx 5900 ultra 256 owner.))) ... valve can kiss my ass!! doom 3 here i come........ shivers
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Posted on 12:52, July 21st 2003
NecromanX

NecromanX

rofl what a retards what sucky programmer do they have rofl
rofl what a retards what sucky programmer do they have rofl
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Posted on 15:55, July 21st 2003
daffeh

daffeh

valve is a master in modifying and tweaking and patching an existing egine. Lets see how good they can make their own. Dont forget that the halflife netcode basicly sucked ass
valve is a master in modifying and tweaking and patching an existing egine. Lets see how good they can make their own. Dont forget that the halflife netcode basicly sucked ass
Quote
Posted on 17:28, July 21st 2003
Shivers6

Shivers6

There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem.
Gary

So for HL2, AA on or off?

At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA.
Gary

Then the poster followed up with a couple more questions, with answers that should please ATI users.

1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it?

Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.

2) Is this a problem unique to hardware + Source?

It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out.
---------------------------------------------------------------------------------
This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.
There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem. Gary So for HL2, AA on or off? At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA. Gary Then the poster followed up with a couple more questions, with answers that should please ATI users. 1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it? Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem. 2) Is this a problem unique to hardware + Source? It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out. --------------------------------------------------------------------------------- This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.
Quote
Posted on 08:48, July 24th 2003
Anonymous

Anonymous

There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem.
Gary

So for HL2, AA on or off?

At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA.
Gary

Then the poster followed up with a couple more questions, with answers that should please ATI users.

1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it?

Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.

2) Is this a problem unique to hardware + Source?

It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out.
---------------------------------------------------------------------------------
This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.
[quote]There are problems with the way that current hardware implements FSAA. If you enable it, you will see a lot of artifacts on polygon boundaries due to the way that they sample texture subrects with FSAA enabled. We are working with the harware companies and the DirectX team to make sure that future hardware doesn't have this problem. Gary So for HL2, AA on or off? At the present, you wouldn't want to run the game with AA enabled. . you'd see some pretty bad artifacts. We may come up with some way to work around the hardware problems in the future though so that you can use AA. Gary Then the poster followed up with a couple more questions, with answers that should please ATI users. 1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it? Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem. 2) Is this a problem unique to hardware + Source? It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out. --------------------------------------------------------------------------------- This straight from the roosters mouth ...well i am not going to buy the game till its fixed. i say this is still a ploy to sell Ati cards.....and i think it is a shame they think us common folk are so stupid...well bite me...i have an fx card and i have lots of other games to play....while they fix the issue. (if ever) and thats all i got to say booouuut thaaat.[/quote]
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Posted on 00:15, January 21st 2006
 

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