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During E3 Indigo Prophecy (aka Fahrenheit in Europe) developer Quantic Dream announced Heavy Rain, a new video game franchise, designed for next-generation consoles and PC systems, based on emotional immersion and innovative game play mechanics.
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09-13-10 Heavy Rain: Move Edition gets dated
06-17-10 Heavy Rain gets Move support
05-26-10 Square Enix: we want more Heavy Rain
05-21-10 Germany: we won't ban violent games
03-19-10 Taxidermist arrives April 1st
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Heavy Rain dev not in it for the money
You can put your hopes for a sequel to Quantic Dreams' Heavy Rain away.
David Cage from the development studio has said in an interview that he's not in the gaming industry for the money and therefore he has no interest in making a sequel.
David Cage from the development studio has said in an interview that he's not in the gaming industry for the money and therefore he has no interest in making a sequel.
“Let me be stupid for one second; I’m not in this business to make money,”
“I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.
“I don’t know what to say. I guess I don’t have a long-term strategy for my career. It’s certainly not to make as much money as possible though. I see myself as an author, really. I just trust my instinct. I think fans of what I do want me to do that too.
“I’m an old game creator. I’m 42 this year. There are so many old game designers who have passion when they are young and they get a bit a bit older and the passion falls away. They get a family, and suddenly they think ‘okay I need to make as much money as I can for my family – this is what matters.’ I’ve not reached that stage yet.
“I still think I’m doing something important. That may sound naïve in this industry, but I still think I’m here to be creative. I just have a company because I need that structure to develop my ideas.”
“I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.
“I don’t know what to say. I guess I don’t have a long-term strategy for my career. It’s certainly not to make as much money as possible though. I see myself as an author, really. I just trust my instinct. I think fans of what I do want me to do that too.
“I’m an old game creator. I’m 42 this year. There are so many old game designers who have passion when they are young and they get a bit a bit older and the passion falls away. They get a family, and suddenly they think ‘okay I need to make as much money as I can for my family – this is what matters.’ I’ve not reached that stage yet.
“I still think I’m doing something important. That may sound naïve in this industry, but I still think I’m here to be creative. I just have a company because I need that structure to develop my ideas.”
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