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Take The Movies by storm. Dominate Tinsel town and live out your dreams. Build your own movie studio and make films to capture the world’s imagination. Start filming in the break-neck 1920s and rewrite history as you pioneer the great cinematic ...
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30-08-03 Preview for Pc
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02-08-06 Console Movies canned
02-03-06 The Movies demo local
11-08-05 Community site The Movies online
09-30-05 The 'The Movies' website goes on-air
09-17-05 Cinema Verite in The Movies
08-20-05 New The Movies footage local
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Iwata & Molyneux: Story more important than graphics
In an interesting article on the BBC website, Nintendo president Satoru Iwata and game developer veteran Peter Molyneux both see the future of mass market gaming as not all being about graphics, but rather all about a decent plot/storyline.
Both Molyneux and Iwata were keynote speakers at this years Game Developers Conference (GDC) in San Francisco. In two seperate sessions, both game-guru's called for big innovations in the way developers design their games.
Molyneux' Lionhead Studios are working on a totally new game-concept, under the work-title 'The Room' where gamers can 'mould' the whole game:
An interesting read, here is the link.
Both Molyneux and Iwata were keynote speakers at this years Game Developers Conference (GDC) in San Francisco. In two seperate sessions, both game-guru's called for big innovations in the way developers design their games.
Nintendo's rivals Sony and Microsoft are also planning to launch updated games machines over the next two years, and Mr Iwata predicted that the cost of developing a game for one of these new consoles could run into 10s of millions of dollars.
"The best ideas, not the biggest budgets, will win," said Mr Iwata.
"The best ideas, not the biggest budgets, will win," said Mr Iwata.
Molyneux' Lionhead Studios are working on a totally new game-concept, under the work-title 'The Room' where gamers can 'mould' the whole game:
While only a prototype, The Room is strikingly different to existing games.
Action in the game is set to lines of poetry by Emily Dickinson.
Mr Molyneux showed how players can speed up time in the game world by altering an in-game clock, and how they can alter matter by passing it through special mirrors, or build new objects from what he called "digital clay".
Action in the game is set to lines of poetry by Emily Dickinson.
Mr Molyneux showed how players can speed up time in the game world by altering an in-game clock, and how they can alter matter by passing it through special mirrors, or build new objects from what he called "digital clay".
An interesting read, here is the link.
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