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Jim Molinets Interview

Posted on Friday, 13 October 2000 by CoBraLorD, source: Fragland
Gameslice spoke with Jim Molinets from Rogue Entertainment who are currently busy working on American McGee's Alice for Electronic Arts[BLOCK]GameSlice: What specific elements are you particularly proud of in Alice that you hope gamers notice and come away with?

Jim: Well, I would have to say the whole damn thing. I think we’ve touched on unique environments, characters, character design and animation… the list goes on. No, we haven’t created a whole new genre of gaming or opened the door for exploration of distant galaxies. We’re making Alice, with all her quirks, placing her into a version of Wonderland seen through eyes of the mature kind. Our hard work and attention to detail will hopefully make happy gamers of all who play
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